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The Stretch Four

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This Post:
11
275706.1
Date: 12/11/2015 1:02:31 PM
Overall Posts Rated:
33
Been doing some reading on the NBA, and yes I realize this game isn't an NBA sim, but I'm intrigued to see what the populace thinks are the necessary skill set for The Stretch Four in Buzzerbeater....and the best tactics to utilize such a player!

This Post:
00
275706.3 in reply to 275706.1
Date: 12/12/2015 12:46:17 AM
Overall Posts Rated:
432432
I would say every offensive skill besides JR.

This Post:
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275706.5 in reply to 275706.4
Date: 12/12/2015 9:39:46 AM
Overall Posts Rated:
5353
So in a real game situation - the balance of DR/IS to JS/JR would mean that the player would either drain a 3 if the defender keeps at a length or drive past the over-committing defender?

Why is RnG better than Princeton here? It feels like playing a tactic focused on outside shooting would also benefit from a slow tempo, especially when playing against ISO/inside teams. It's like playing as Harden or the Dubs.



Last edited by Randy Maus at 12/12/2015 9:39:59 AM

From: rigno

This Post:
00
275706.6 in reply to 275706.4
Date: 12/12/2015 10:13:53 AM
Sea Urchins
Serie A
Overall Posts Rated:
6363
JS=JR=DR=IS


This is not a stretch four. This is an all around forward
Probably a low level (or better, a not very high level) of this 4 skills could work with a slow tactic. This player should find the weak point of his opponent and win the mismatch.
With a multiple 11 he can't score against a classic big man in the paint but outside... maybe 3point like the rain, too.

From: rigno

This Post:
00
275706.9 in reply to 275706.8
Date: 12/12/2015 12:14:53 PM
Sea Urchins
Serie A
Overall Posts Rated:
6363
Probably a low level (or better, a not very high level) of this 4 skills could work with a slow tactic. This player should find the weak point of his opponent and win the mismatch.
With a multiple 11 he can't score against a classic big man in the paint but outside... maybe 3point like the rain, too.

11? I aim much higher. Let me compair it for you:

This guy (32772832) has a better offense set than most of the NT players. He was my test subject. This season I have some problems with his GS and his 3pt% decreased because of some tactical shifts, but his FG% is still very high.

Now I'm building an optimized version of him for the german squad. MVP and nice starting skills. Time will show if I can reach my target/skill set for him.


I though about the "medium class" when I wrote 11. It is not easy to have a player with high JR and high IS. Maybe 11 is a good point. But IS=11 is not a good level for a PF uhm. So I wrote a bad idea.