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Suggestions > Intentional fouls in the last second

Intentional fouls in the last second

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From: Tojva
This Post:
33
280302.1
Date: 6/21/2016 1:24:25 PM
Overall Posts Rated:
2121
What's the point of that? Giving your opponent a chance for a bigger score difference? I think that should be fixed.

From: Bobbanana

This Post:
00
280302.2 in reply to 280302.1
Date: 6/21/2016 6:59:49 PM
Florida Champs
IV.33
Overall Posts Rated:
252252
Second Team:
Great Lakes Spartans
The GE just tells the players to foul if it's reasonable, even if a comeback is impossible (down 4 with 1 second) the GE will tell players to foul to stop the clock. Maybe loses you 1-4 points in PD, not worth fixing up code in the GE for that

From: GM-hrudey

This Post:
44
280302.3 in reply to 280302.1
Date: 6/22/2016 11:22:51 AM
Overall Posts Rated:
32293229
What's the point of that? Giving your opponent a chance for a bigger score difference? I think that should be fixed.


As far as I am concerned, the engine operates on the same time plane as the Hitchhiker's Guide to the Galaxy, which roughly is:
Anything that happens, happens.
Anything that, in happening, causes something else to happen, causes it to happen.
Anything that, in happening, causes itself to happen again, happens again.
It doesn't always do so in chronological order.

More seriously, it's probably similar to the problems where some possessions are calculated to end with a steal, but it takes up to 40 seconds for it to happen, or the end-of-game scenario where a team in the "steal or foul" situation is calculated to get a steal, so they sit for 20 seconds and get a steal with 0 seconds left. Or the defensive rebound with 1 second left leading to an assisted layup on the other end. I presume the 0 second foul is similar to that and will hopefully someday be resolved.


This Post:
33
280302.4 in reply to 280302.3
Date: 6/23/2016 12:43:24 PM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
As far as I am concerned, the engine operates on the same time plane as the Hitchhiker's Guide to the Galaxy, which roughly is:
Anything that happens, happens.
Anything that, in happening, causes something else to happen, causes it to happen.
Anything that, in happening, causes itself to happen again, happens again.
It doesn't always do so in chronological order.

Best description of the game engine I've ever seen.

This Post:
11
280302.5 in reply to 280302.3
Date: 7/3/2016 11:58:37 PM
Overall Posts Rated:
370370
As far as I am concerned, the engine operates on the same time plane as the Hitchhiker's Guide to the Galaxy, which roughly is:
Anything that happens, happens.
Anything that, in happening, causes something else to happen, causes it to happen.
Anything that, in happening, causes itself to happen again, happens again.
It doesn't always do so in chronological order.
You're getting all philosophical on us, hrudey.


... hopefully someday ...
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