Preamble: english is not my mother tongue and it's difficult for me to be clear in this language.
Right now, it's very difficult (almost impossible) to train good players in the aim to make profits for your team and in the same time remaining competitive. When I say good players, I mean multi-skilled TSP > 120.
Right now, to be really competitive, your team should have a lot of those kind of players.
To create those kind of players, you are obliged to do mono-post training or you'll never achieve TSP > 120. If you do mono-post training, you can train 2 or 3 players of that kind. If you train 2 or 3 player of that kind, you keep them in your team and you only sell them at 32 years old, not before. But 2 or 3 players can't make a team, you need at the very least 3 players to buy.
But how you could buy those TSP > 120 players as nobody want to sell them? IMO, the economic problem of the game is on the supply side. It's very rare to find TSP > 120 players when their formation is over (27-29 yers). They're come only from players stopping playing the game or farm team and their prize rockets accordingly.
My suggestion: erase mono-post training and increase the speed of correlated multi-post training at the same speed of those erased training.
Just to be clear: for example erase shoot-blocking training for C and raise the speed of shoot-blocking training for PF/C at the same speed as the erased one.
This way, we'll be able to train smthg like 5 players. And at the age of 27-29, we'll have too many kind of the same player in our team and so we'll put 2 or 3 of those trained players on the transfer market.
This way, we'll see exactly the same kind of players like before. We are not braking anything. This way, we will have more top-end player. This way, we'll have more quality player on the transfer market. This way, it will be easier for new team to build up and to catch the old Div.I ones.
It will remove some cash from the game as more movement on the transfer market will give more taxations, but is this a real problem?
Last edited by mplume at 2/1/2017 6:07:18 PM