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Bugs, bugs, bugs > "Strictly" "Follow" Depth Chart is bugged, don't deny it

"Strictly" "Follow" Depth Chart is bugged, don't deny it (thread closed)

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This Post:
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290908.1
Date: 12/2/2017 8:38:07 AM
Kira Kira Koseki
II.3
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
We all have a computer right? If one day, that computer started opening up the wrong applications, or began to type different letters to the ones I'm trying to input, we would say that the computer is glitching, bugged even.

By that logic, if I tell my CPU coach to strictly follow a depth chart where one player is listed as the starter, backup and reserve at his position, and said coach then places another player there instead for reasons other than foul out or injury, that has to be considered a glitch, a bug, a failure, and an act that would get my coach fired if I could fire them.

The fact that the BB's have insisted that this clearly bugged mechanic is not bugged for so long is absolutely unbelievable. They have to either make asking your coach to strictly follow a depth chart actually MEAN that they strictly follow the chart, or take the command out of the game entirely, since the coach can randomly refuse to comply with the order and no longer "STRICTLY" follow the depth chart.

And/or, take a third option and change the training system to, for example, the BatTrick model where you assign training sessions to your players regardless of playing time. For as long as the current training system remains unchanged, managers will continue to attempt to play their trainees for 48 minutes in a game and continue to get pissed off when a simple command to "STRICTLY" follow the depth chart is ignored.

Whichever route you take, let's end this madness BB's...

From: Jay (OTT)

This Post:
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290908.3 in reply to 290908.2
Date: 12/2/2017 10:54:51 AM
Kira Kira Koseki
II.3
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
If this is true then it's even WORSE then if it was a bug, because that means one of the developers has decided to go out of their way to inconvenience and annoy players of this game.

This Post:
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290908.5 in reply to 290908.3
Date: 12/2/2017 5:37:49 PM
Overall Posts Rated:
117117
It's true. The BB's don't support 48 minute training for it 'not being common in real life'. Apparently they want teams to tank and not have a bench in order to most effectively train players instead.

This Post:
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290908.7 in reply to 290908.6
Date: 12/3/2017 3:03:17 AM
Kira Kira Koseki
II.3
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
And if a basketball coach was ever specifically told by their boss to play a particular player for the whole game, they would. The coach is an employee of the franchise and as their employer I expect certain orders to be followed.

From: Jay (OTT)

This Post:
55
290908.9 in reply to 290908.8
Date: 12/3/2017 9:39:00 AM
Kira Kira Koseki
II.3
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
This has nothing to do with 'sacrificing' realism or achieving game balance, because;

A: There was no realism in the training system to begin with. Players in real life don't have to play a certain amount of minutes at a specific position per week just to gain access to a training session with the coach and/or trainers.

B: So obviously playing 48 minutes in real life is unrealistic, but only because there's no playing time based training system in real life. So if players randomly not playing 48 minutes was designed as a feature and not a bug, that's one element of realism that needs to be 'sacrificed' in order to make the game better.

C: Also, the last thing we need is for training to be more difficult due to an unexplained feature where the coach will randomly disobey our orders. That's not good game balance.

Last edited by Jay (OTT) at 12/3/2017 10:07:51 AM

This Post:
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290908.10 in reply to 290908.9
Date: 12/3/2017 12:01:02 PM
Overall Posts Rated:
22
FWIW, my experience with blowout minutes is that you can get 48 minutes for your trainees if the following conditions are met:

1) Dress no more than 9 players - your trainee, and Starter + Backup/Reserve for the other 4 positions.
2) Set the trainee as Starter + Backup + Reserve at the desired position
3) Set to Strictly Follow Depth Chart
4) Ensure the trainee has decent stamina. If the trainee is 4 (inept) or lower stamina, there's a chance the coach will decide the trainee is tired enough he should come out of a blowout, even in SFDC. I assume it's because there's a higher injury risk when a player is tired or something, so the coach is weighing that against what you told him to do and figuring it's better to ask forgiveness for pulling the player.

This Post:
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290908.11 in reply to 290908.10
Date: 12/4/2017 8:14:25 AM
Kira Kira Koseki
II.3
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
Stamina is a good point... however the specific game that triggered this current thread saw a player of mine with Average (6) stamina get subbed off. The game before that, a player with Mediocre (5) stayed in for the 48, despite the match situation possibly justifying such a substitution.

If there is a specific pattern that results in the coach going against the manager's wishes in this scenario where the first three steps have all been followed, I'm not seeing it.

Last edited by Jay (OTT) at 12/4/2017 8:14:51 AM