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Suggestions > 12 Man Rosters Required

12 Man Rosters Required

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From: LDR
This Post:
33
291080.1
Date: 12/23/2017 11:30:27 AM
Sandersville Preyers
IV.9
Overall Posts Rated:
139139
Second Team:
Faulknersburg Friars
I have been playing BuzzerBeater since season 7 and have always been baffled by the failure to require a minimum 12 man roster for each game.I just played another scrimmage this week where my opponent suited 4 players. 2 of those players fouled out during the course of the game, leaving him with player blank and two Lucky Fans on the floor. What professional basketball league could find a fan base to support a team like that?

Worse, the game engine apparently assigns these mystery players a limited skill set because they score points, block shots, and do so against salaried players I pay to keep on my roster. I realize nothing keeps me from doing the same thing, but do we really want a league where non-salaried lucky fans are allowed to participate? Look at the number of players available on the market and tell me that is the best option.

I suggest that each team be required to have 12 players on the roster at all times. No transfer go through without meeting that minimum.

And curious as to why this has not been required from day 1.

From: stabby

To: LDR
This Post:
11
291080.3 in reply to 291080.1
Date: 12/24/2017 3:18:01 AM
Overall Posts Rated:
6363
I wouldn't be opposed to this but the fact is training would have to be revamped with something like this implemented.

From: lvess

This Post:
11
291080.4 in reply to 291080.3
Date: 12/24/2017 7:52:20 AM
Delaware 87ers
II.3
Overall Posts Rated:
307307
I wouldn't be opposed to this but the fact is training would have to be revamped with something like this implemented.


I'd be fine with a requirement that you need to field a minimum of 5 players to have a legal lineup for a game. However, I agree with you here. More than that would require the training system to be redone.

This Post:
00
291080.5 in reply to 291080.4
Date: 12/24/2017 11:30:35 AM
Overall Posts Rated:
3434
Minimum of 9 so that training isn't affected.

From: Kukoc

This Post:
22
291080.6 in reply to 291080.5
Date: 12/24/2017 1:52:36 PM
Overall Posts Rated:
13361336
Minimum of five reflects the training system. Not everyone is training 1 spot, so minimum of 9 is highly likely messing up 2 or 3 spot training, whoever feels the need to use them.

From: LDR

This Post:
00
291080.8 in reply to 291080.4
Date: 1/1/2018 2:01:33 AM
Sandersville Preyers
IV.9
Overall Posts Rated:
139139
Second Team:
Faulknersburg Friars
I don’t pretend to understand the nuances involved in training here. I’ve been to practices where position specific skills were worked on, but never where only part of the team worked out and the rest got no value added for the work put in. If the training is set up so that having more than 4 players show up for a scheduled game is a handicap, then is it pretty obvious the way training is set up needs a critical examination. Having a full paid roster seems like a very basic requirement in the organization of a professional basketball league.

Last edited by LDR at 1/1/2018 2:08:18 AM

From: LDR

To: aber
This Post:
00
291080.9 in reply to 291080.2
Date: 1/1/2018 2:04:38 AM
Sandersville Preyers
IV.9
Overall Posts Rated:
139139
Second Team:
Faulknersburg Friars
The GS limits seem very realistic to me. Overcoming that requires a deeper bench, which is what I believe managers are trying to avoid by short staffing scheduled games.