BuzzerBeater Forums

Bugs, bugs, bugs > Bugs in all the new training stuff

Bugs in all the new training stuff

Set priority
Show messages by
This Post:
00
299031.2 in reply to 299031.1
Date: 4/26/2019 3:58:50 PM
Overall Posts Rated:
2929
What is new about training? Do you mean the youth trainers that were recently added to the game?

This Post:
1212
299031.5 in reply to 299031.1
Date: 5/6/2019 9:31:16 AM
Overall Posts Rated:
883883
If it's not players training too slow, it's players training too fast.

You'll pretty much spend time digging for something to complain about.

Restaurant - soup's too cold. New bowl for you. Soup's too hot.

From: Duck

This Post:
11
299031.6 in reply to 299031.3
Date: 5/6/2019 10:55:56 AM
Dirty Ducks
II.3
Overall Posts Rated:
1076110761
All new trainers and all new buildings. We are creating monsters. Game engine is not designed for those monsters. Economy is not designed for those monsters. All the game is unbalanced now.

I started to love basketball when MJ, Larry etc. ruled the world. If you take a look at LBJ or Harden - aren't those guys just monsters compared to "ancient" NBA superstars?

This game needs imporvements, changes. Challenges. I like that. I don't like real life NBA improvements, though...

This Post:
22
299031.7 in reply to 299031.4
Date: 5/6/2019 12:31:20 PM
TrenseRI
II.1
Overall Posts Rated:
36063606
Second Team:
ChiLeaders
Its hard to make any significant changes in a game as complex as BB. With all the planning and testing, sometimes the changes have a bigger or smaller effect than estimated. I'm not saying this is what happened here (except maybe in case of a sports psychologist, we might need to tone down his influence), but yes, sometimes we do have to reevaluate our choices. Sometimes the accidental mistakes turn out to be great additions to the game. It's never simple.

The effects of the secondary staff+buildings might seem strong when you're looking at cases like these, however, if the effect would be small (or too small), we'd have even more complaints. I remember the times when a 15k SF was a beast that ruled the Croatia NT for a couple of seasons, 10+ seasons after that, he seemed laughable. What changed? We implemented different potential caps and the game changed and evolved for the better. Will these changes have a similar effect? I hope and estimate the change to be much smaller in comparison but there will be some change. We can only wait and see how things evolve and respond accordingly.

This Post:
44
299031.8 in reply to 299031.4
Date: 5/6/2019 12:50:02 PM
Vilkiukai
II.3
Overall Posts Rated:
440440
Second Team:
Vilkiukai II
The game must progress, the players shall too. NBA for example, mediocre players noaways would have been superstars at 90's

I only see bennefits. Now you could train your homegrown team, it is eazier to cap out players with high potencials and low skills from drafts for example skill summ 37 MVP with secondaries too.
The players becomes move versatile that way, more people will train secondaries. Quality of the players and game will be at higher level overall, so more pleasant.

Most of us should admit we hated to train stamina and free throws and waste potential training sessions because of that. Now we can avoid these.

Also higher skill ceiling players like MVP+ will be capping not at age 30 if lucky, no injuries around 130 skillpoints, but at age 27 or more, so it gives more quality seasons for each player, i think it will make more long term rosters Like this example with this player, you can get fully established player of 112skillpoints of age 21, it has like 12 seasons to go, and no training needed, by the way it will only get better because of stamina and free throws will slightly increase over time.

In future NT players themselves would peak not at age 30 , but at age 27-28? more time to play for NT, more time for high skilled players to play quality seasons at highest levels like top leagues of each country or in B3.

This will incease the value of the potencial. It will be more feneficial and possible to cap out higher potencial players with low skills at draft, instead of 50-60 skillpoints perenial allstars.

You also must have in mind that the conditions for all the managers are equal. So overall it is zero summ.

I actually had quited at season 23, because i got frustarted by the issues this update fixed. Came back only because of this update. I really love the way buzzerbeater is going nowadays. Good work BB Marin.

Last edited by Vilkai [LTU NT] at 5/6/2019 12:56:36 PM

This Post:
22
299031.9 in reply to 299031.7
Date: 5/6/2019 6:59:30 PM
Edson Rush
III.3
Overall Posts Rated:
262262
The effects of the secondary staff+buildings might seem strong when you're looking at cases like these, however, if the effect would be small (or too small), we'd have even more complaints.


I agree. Also, the complaints you're getting about overpowered secondary staff are mostly coming from 1 loud user in the forums, so I'd be very hesitant about reducing the staff's effectiveness just based on that, especially when you have other threads where people are saying the effect of the staff/buildings isn't large at all.

Last edited by Mountaineer at 5/6/2019 7:00:07 PM