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Bugs, bugs, bugs > guarded fade-away

guarded fade-away

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299057.1
Date: 4/30/2019 3:17:08 PM
Overall Posts Rated:
14901490
It's about time you fix this nonsense: guarded fade-aways and turnaround jumpers are almost guaranteed to go in while unguarded almost never go in. While you are at it also balance the probability of fouling on different types of shots.

Last edited by Lemonshine at 4/30/2019 3:17:25 PM

This Post:
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299057.2 in reply to 299057.1
Date: 5/2/2019 2:53:18 AM
BC "EDI"
LBBL
Overall Posts Rated:
287287
Second Team:
Actually a great training facility
I think there's no correlation between commentating and actual game engine. Sometimes dunks get crowd on their feet and the misses.

The point is - it's not accurate. What is accurate - player x took the shot against player y.

This Post:
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299057.3 in reply to 299057.2
Date: 5/2/2019 8:31:13 AM
Overall Posts Rated:
14901490
Marin should already know since I already provided enough data on it. I'll give you the benefit of the doubt: so look at this data from 8 seasons of B3 (all games, all tactics) and explain to everyone the difference between open and guarded FG% of hook, turnaround and fade-away shots. https://imgur.com/uKfbEa3

And then, when you're done, also explain how this player (37361734) who has high RB, must be 17 or more so ID and/or IS must be below 16, goes 9/14 from the field against this player (38350240) shooting a healthy dose of guarded fade-aways (with 100% FG% I will add).

If Marin replies he is not competent or smart enough to fix this, that's fine, but then I would expect some explanation from him on what affects shot selection for these shots, so that we can work around it. Because losing games due to a 20+ FT discrepancy and due to a rubbish GE where guarded shots have a higher FG% than open and assisted shots should not happen.

Last edited by Lemonshine at 5/2/2019 8:38:49 AM