Zeker, stadion is het belangrijkste omdat dat je meer financiële mogelijkheden geeft en daarmee ook alle andere mogelijkheden beschikbaar maakt op termijn. Het kan overigens wel handig zijn om wat goedkope spelers aan te schaffen als die je kunnen helpen om wat wedstrijden te winnen, zodat je meer fans krijgt bij je wedstrijden (tenzij je tactiek is om zo laag mogelijk te eindigen voor een goeie draft positie).
De faciliteiten die je benoemt geven allen slechts een kleine boost op een paar gebieden, die pas later het geld waard zijn. Het zijn zeg maar de puntjes op de i. Het zijn recente toevoegingen aan het spel, dus vandaar dat ze misschien nog niet in de (NL) handleiding staan. Ze staan wel in de Engelse handleiding
(http://buzzerbeater.com/community/rules.aspx?nav=Arena), als je het niet ziet kan je wellicht je taal op Engels zetten:
Team Infrastructure
Serving as part of the Arena Designer, Team Infrastructure is a collection of five buildings that provide various options for team improvement. Each of the buildings is available in three levels, but having even the lowest level of any of them should be considered luxury, therefore they are not intended for fresh teams, and even seasoned managers might need to carefully consider investing in them. This is not only due to some pretty steep initial building costs, but also due to high weekly maintenance costs that they carry with them.
Here are the five team infrastructure buildings and their effects:
1. Gym - training is hard, but a well equipped gym will motivate players to spend extra time training, giving a wider range of skills a slight boost. The effect is very similar to the already existing cross training, in essence, the gym is giving your team more cross training "slots". Higher gym levels provide more personal trainers and additional equipment, giving the team even more cross training "slots".
2. Training Court - spending valuable training time on free throws is always a hard bargain, most teams opting to do in the offseason, when normal training minutes are harder to achieve anyway. The training court will enable players to work on their free throws during the season, additional to normal training. The effect is not nearly as large as dedicating a full week of training to free throws, but at least those weeks will not be necessary as often as they are now.
3. Health&Recovery Centre - the good doctor needs all the help he can get! Additional staff, special diagnostics and therapy equipment, etc... The effect of the Health& Recovery centre is quite straightforward: the higher the level, the quicker the healing.
4. TV&Radio Station - there's no better way to build up the hype for the upcoming match than through the media! Having TV and radio shows promoting the team achievements, past and present, will result in fans buying more merchandise, tolerate losses more easily and celebrate wins longer. But keep in mind, there are limits to how high the fan spirit can rise. Additionally, season ticket sales will also have a nice boost, especially with higher levels.
5. Merchandise Store - having a luxurious store in a prominent spot will boost merchandise sales. Similarly like investing in a nice arena design, the store will take a long time to return the initial investment but after that it will generate pure profit.
Building and maintenance costs are the same for each building. The first level costs $500 000 to build, following up with $300 000 for level two and $200 000 for level three. Additionally, each level carries a weekly cost of $5000 for maintenance. These levels can be downgraded and half of the invested funds will be reimbursed.