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Starter as backup?

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303562.1
Date: 2/29/2020 8:52:01 PM
The LA Lions
NBBA
Overall Posts Rated:
203203
For a few seasons now, or maybe never, I haven't had much success setting a starting SG with high stamina as the backup PG.

Starting PG: Player1 x Backup PG: Player2
Starting SG: Player2 x Backup SG: Player3

The idea is that if Player2 is a better PG than Player3, then when Player1 gets tired, Player2 shifts over to PG and Player3 comes in at SG. I swear this used to work but my PG just played the whole first half when I tried it again tonight.

Was this ever a thing or am I just confusing it with using one guy to backup both positions?

Last edited by Harold Miner at 2/29/2020 8:52:28 PM

This Post:
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303562.2 in reply to 303562.1
Date: 3/4/2020 2:07:23 PM
The Brick Squad
II.3
Overall Posts Rated:
101101
Second Team:
Cement Factory
Personally, I think that the system sometimes behaves wonky in a sense that it can be unpredictable whether your guys actually ''switch'' positions on the fly as you have described. Sometimes the game works in your favor, sometimes it doesnt switch the player at all, and sometimes it has a tendency to play your backup PG as a C ....

However, what you can control is the instruction you give to your coach... I usually go with a "Strict lineup'' option, so that my players actually play the positions you assign them to (For the most part lol).In your case, I would chose the ''let the coach decide after lineup'' (my game isnt set up in English, sorry if I get the translation wrong), so that the AI has more leeway to shift players inbetween positions.

Stamina can be a factor too: Despite poor Stamina (1-4), players tend to have varying minutes played until they get switched out. Ofc, generally speaking, the higher the stamina, and the less foul prone the player is, the more likely it is that he will play 40+ minutes even with rotation players being in the backup slot. And once again, this also varies whether you d like your players to continue playing even after an early foul trouble or if you banish them to the bench...

Some users here can give you better insights into this topic and might give you better explanations to the spaghetti code :) Personally, I think that the ''inbetween'' position switches have become more unpredictable in the last 2-3 seasons, but take this with a grain of salt.

This Post:
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303562.3 in reply to 303562.2
Date: 3/4/2020 10:09:23 PM
The LA Lions
NBBA
Overall Posts Rated:
203203
Personally, I think that the ''inbetween'' position switches have become more unpredictable in the last 2-3 seasons, but take this with a grain of salt.


Yeah in the past 2-3 seasons, but like you say "with a grain of salt", I may just be wrong or misremembering.

The guy I started at SG has 9 stamina, and he actually got substituted for 3 minutes while the starting PG with much lower stamina played the entire first 3 quarters.

I've also had difficulty (in the past 2-3 seasons) using a player as substitute for both PG and SF positions, but I can use the same player to backup the PG/SG positions, the SF/PF positions, and PF/C positions. The same thing happens as in the previous example, he will sub in for the SF, but even though he has plenty of stamina I don't think he substitutes for the PG, at least not until the PG simply can't play anymore.

This Post:
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303562.5 in reply to 303562.1
Date: 3/5/2020 12:29:22 PM
Overall Posts Rated:
2525
Well i wonder the same.

I want to have 3 big guys. A Center, a PF and a C-PF. So lets say player 1 is C, player 2 is PF, and player 3 is a C-PF

i use to do it like this
C Starter: player1 Backup: Player3
PF Starter: player 2 Backup:Player3

So even if player1 and player2 start together, there will be multiple times where Cplayer1 & PFplayer3 and also Cplayer3 & PF player2 will play together. This barely happens... Last time i tried it, player3 played 15 minutes and was almost all of them as PF, my C played 46 minutes lol.

This Post:
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303562.6 in reply to 303562.4
Date: 3/9/2020 9:12:42 AM
The Brick Squad
II.3
Overall Posts Rated:
101101
Second Team:
Cement Factory
Stamina doesnt help with fouls.
I brought this up because there can be many factors why a player plays more or less minutes per game:
- Coaching instruction
- Stamina
-Quickly amounted fouls in a short manner of time PLUS whether you choose to let them play or to bench them in foul trouble
- Form

I dont say that these have to directly influence switching or Minutes played per game. But they can under specific circumstances.