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why the game engine do this?

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From: NBird33
This Post:
11
305428.1
Date: 7/4/2020 6:42:12 AM
Overall Posts Rated:
6161
ROUTINELY, I will play 7 people in a game to maximise training and in a blow out my trainee will be subbed out with less than 90 seconds left for what is often a seemingly random player.

this leaves the trainee with 47 minutes played.

WHY WHY WHY do you do this to me game engine!? :?

line up example:

Starter Backup Reserve
1. PG - guard1 guard1
2. SG - guard1 guard1
3. SF - fwd1 fwd1
4. PF - fwd1 fwd1
5. C - C C

training inside D or Inside scoring at the Centre position.

This Post:
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305428.4 in reply to 305428.3
Date: 7/4/2020 7:02:32 AM
Overall Posts Rated:
6161
nice thoughts - I will keep that in mind.

I had not considered stamina as a factor.

of course there's never a 100% chance...but when there's only 7 active why on earth would the GE in effect disobey the coaches orders?

in today's game he was subbed out with about 2 mins left and then back in 80 seconds later. I was almost waiting for it with 3 minutes left :&

This Post:
11
305428.7 in reply to 305428.5
Date: 7/4/2020 2:39:56 PM
Overall Posts Rated:
14901490
It really does not depend on FTs. The FT situation where a player cannot get subbed because he's shooting FTs and the garbage time is starting, can happen even with a 150 TSP player with 10 ST.

The way to increase the chances the trainee plays the full 48 minutes is with better ST and less gap between them and the other starters at the position they play. So if you train C and the rest of the roster is about as good as that player or worse at C, it's unlikely he'll be subbed out. But for example if you play a 250k C at PF and you have garbage time, he will almost definitely go in for 1 or 2 minutes if his own backup PF is actually better than your trainee.

So the bottom line is: play lineups where there is not a big gap in terms of skills (unfortunately impossible in higher leagues) OR risk it with a 5 man lineup (or 6 man, provided that another starter and the backup are not better, accounting for ST too, than the trainee at the position he's going to play at).

Once your trainee is on par with the rest of the team or better this won't happen anymore.

Last edited by Lemonshine at 7/4/2020 2:46:52 PM

This Post:
22
305428.10 in reply to 305428.1
Date: 7/5/2020 4:49:51 AM
Franca Shoemakers Revival
III.8
Overall Posts Rated:
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Second Team:
Mito só o da Caverna

WHY WHY WHY do you do this to me game engine!?


the official line is "Buzzerbeater does not encourage 48 min training/game since the training was not conceived to be handled this way"

i asked BB-Marin the other day what did the developers had in mind back then, since it was somewhat obvious that managers would adopt this strategy. he said he didn't know since he wasn't hired yet when the game was conceived.

i guess the developers thought that nobody would sacrifice their lineups for the sake of training and then train only 1 or 2 players as backups and using scrimmages to add up the missing minutes. they would have probably achieved that goal if they had set training mininums to 49 minutes instead of 48. when they set to exactly 48 minutes their plan went wrong and suddenly they had a basketball simulator where virtually every team plays with a center as PG (or vice-versa)

This Post:
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305428.11 in reply to 305428.8
Date: 7/5/2020 4:02:00 PM
Overall Posts Rated:
14901490
7 players = fewer chances of course, sentinel or whoever wrote that is correct of course. But my opinion is based on the fact that it appears to be highly skilled players who usually get subbed in this way, never scrubs. Considering the way subbing seem to work, with relative checks for skills/ST, you have to think no average player would fulfill the requirements.

Last edited by Lemonshine at 7/5/2020 4:11:34 PM