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18 - 19 year old training

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From: Furyian
This Post:
11
305530.1
Date: 7/21/2020 9:10:45 AM
Overall Posts Rated:
44
So i i've read the game manual & a guide someone made, and i think i understand the basics now:

So if i understand it correctly, for a new team, a good approach is to get some young players, and to train them up to better players!

so every team starts with a decent young player, mine is this:

Ken Colin (48738852)
Owner:
Fc bienkes

Weekly salary: $ 2 602
Role: draws a paycheck

DMI: 11500
Age: 18
Height: 7'0" / 213 cm
Potential: perennial allstar
Game Shape: respectable
Jump Shot: mediocre Jump Range: respectable
Outside Def.: mediocre Handling: respectable
Driving: atrocious Passing: average
Inside Shot: respectable Inside Def.: mediocre
Rebounding: average Shot Blocking: average
Stamina: respectable Free Throw: average

Experience: atrocious TSP: 55 (31 + 24)


so should i buy a couple of trainees (thinking about training 2 positions, which would mean 5 additional trainees if i'm not mistaken) and try to train players like him up? How should i start with the training of young players with a good potential? Was thinking about starting to train jump shot for forwards to start? What do you guys think of that??

What sort of players should i buy? should i look for young players who have decent stats but bad jump shot stats so i can start to train that faster? I'm asking for a bit of help to form a decent training plan while i learn more about this game in the weeks to come?

Thanks in advance for any response!

This Post:
44
305530.3 in reply to 305530.1
Date: 7/22/2020 6:48:44 PM
Overall Posts Rated:
14901490
1. Since you don't have a salary floor, you can just fire most of your players and enjoy the cash coming in until you have to pay the floor.

2. Use minimum staff (lvl 1), do not hire anyone basic or better for now. If you want to be cheeky and you plan on keeping a minimal PR or Doctor in the future you can actually fire and rehire your old minimum staff. Every time you fire him, his salary decreases and you are the only one who can actually rehire him (minimum staff do not appear on the staff search list)

3. Make sure your arena prices are set correctly. You want to hit around 90-95% occupancy but stay clear of 100%. 100% attendance in some part of the arena is probably worse than having 80% so be careful. Luckily you can adjust prices whenever you want now, so you should be able to figure out the correct prices fairly quickly by looking at other managers occupancy rates and by trial and error before every home league game

4. Use all the money, all of it for now, to increase the arena. Use the cash coming in to build the arena until the end of the season, making sure you have some $100k in savings available at the end of the season.

5. Instead of buying trainees now wait until the end of the season and the draft. With those 100k you saved, you will want to buy a couple of superstar trainees and, depending what your medium term goals are, 1 more trainee or up to 4 more (so 3 in total or up to 6). I'd probably go with 5. It's best if all trainees are 18 because you can use a trainer AND a youth trainer for 2 seasons. At this point you will want a trainer and a youth trainer, both lvl 4 (advanced). They'll cost you around 30k per week and can be probably purchased for less than 10k-20k upfront It would also be ideal if at least one of the superstars trainees is from your nation, but with 100k you won't be able to be picky. Always favour players from your nation, if you can, as they will help your merchandising revenues.

6. Now you should have a team of 3-5 trainees and 5-7 veterans. You should keep the roster as cheap as practically possible (maybe a cheap 10-11 man roster). Next season you will want to learn to manage minutes (and your players' GS) and Enthusiasm

7. If you keep building your arena religiously, you will probably want to try to promote to a full human league as soon as practically possible, provided you have a good grasp on Enthusiasm and minute management.


Last edited by Lemonshine at 7/23/2020 8:57:53 AM

This Post:
00
305530.4 in reply to 305530.3
Date: 7/24/2020 5:21:16 AM
Overall Posts Rated:
44
wauw this was really good advice! Unfortunately i've already hired some new staff & bought some players to train, luckily they were REALLY cheap players, i could sell them or fire them at the end of the season and restart with new 18 year old trainees. I can also use them to learn how training work & get them 48 minutes of training each a week!

I'll defenitly keep what you said in mind, but i have 1 question: What players do you recommend i buy (stats & position)? Thaught about training maybe Power forward & small forward or centers? So 2 position training

i'm a bit lost in what players i should buy and what is easy to train for a beginner? Any help for that? i could really use like a first training regime example and learn from that and adapt to myself later on?

Thanks in advance for the response!

ps: I didn't hire the extra youth trainer yet, i'll wait for next season to hire him!

Last edited by Furyian at 7/24/2020 5:34:16 AM

This Post:
11
305530.5 in reply to 305530.4
Date: 7/24/2020 5:55:50 AM
Overall Posts Rated:
14901490
You should buy after the draft because there will be a lot of players available and you will be able to get superstar potential with good skills much cheaper than you would otherwise, maybe even a reasonable MVP with some luck. It's also best to wait for the draft because you will maximise the time the Youth Trainer will spend with them.

There is really no easy or difficult when it comes to training. Grab Coach Parrot (or training simulator), read the forums, plan and then enjoy the ride and the challenges that come with it. There are some obvious and logical concepts to this:

- you want all your trainees to benefit from training, so there is no point in having a 6'0'' and a 7'2'' trainee together when you train single position skills. Tall and short players will naturally be suited for different roles since guard skills train slowly for tall players and big men skills train slowly for short players. Equally, you will likely want players with reasonably close skills to one another: you don't want one C trainee with 1 IS and 7 ID and another with 7 IS and 1 ID, because they need to be trained differently

- as someone else suggested if you plan to train 1 on 1 for a season then in the short term you can have 5 or 6 players of varying height, since they will all receive good benefits from 1 on 1. In the long term however you will have to switch to single position training, meaning you will be able to train only 3 of them. At that time you have 2 scenarios: if you have 6 trainees of similar height, then you will keep the 3 that you like best and sell the others. If you have 6 of varying height then you should plan who to keep from the beginning, so that at least 3 of them are close enough to each other.

- if you go for Superstar potential for your 'main trainees' (the ones you are likely to keep when you start single position training) you'll be better off getting players 6'4'' to 6'9'' and training them to be SFs. These are the best value you can extract from their potential as you can train them to have 130 skills or so. For true big men Superstar potential is a problem because you'll hit the cap earlier and the primary skills may look a bit lacking. If you plan to train Cs you are better off with MVP potential and fewer starting skills

- the initial skill distribution is important and has value in itself (on top of the need for trainees not to have wildly different skillsets). This is because certain skills are not easy to train depending on the height of the player, therefore if those are high to begin with, you can be sure you will either have a player with superior secondary skills or you can spend more time training other skills that actually train faster. Classic example: 7 OD, 18yo 7'0''. On a 7'0'' player training OD is very painful and very slow, so starting from a higher value makes a big difference. So generally speaking you want the skills that are harded to train to be at a decent level (some guard skills for big men like OD and perhaps JR and some inside skills for guards like IS and ID). For SFs you may just go with the highest initial TSP, although even for SFs some skills are more important than others.

- there are guides for training from some U21 which may help you understand what's needed and how it works. Most countries have guides for the U21 and generally speaking you can ask U21 managers to help you out or seek a mentor if you prefer

Last edited by Lemonshine at 7/24/2020 6:16:10 AM

This Post:
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305530.6 in reply to 305530.5
Date: 7/24/2020 6:31:01 AM
Overall Posts Rated:
14901490
Some useful posts:
(144856.1) Never read this in full myself, but RiP is a great communicator and very knowledgeable, you can probably find anything you need to know in his guide

(140400.1) (127791.1) These are very old guides from some English manager from years ago, most of it is still valid, although GS has now been linked to ST

(291320.1)

Basically just google buzzerbeater topics you will find some threads with suggestion. Generally speaking the only no-brainer pointer is to train 1 on 1 first for any kind of player and definitely for guards and SFs, unless you are trying to do something unusual.

Other than that you need to use Coach Parrot or the Training Simulator, decide on a realistic final build (in line with the potential) for your trainees and plan in advance so that you get as close as possible to it.

Last edited by Lemonshine at 7/24/2020 6:31:51 AM

This Post:
00
305530.7 in reply to 305530.5
Date: 7/24/2020 7:55:05 AM
Overall Posts Rated:
44
So let's say for next season i come with this plan:

- Buying 5 trainees (small forward & power forward) 18 years with a potential of Perennial allstar - superstar
Those players i can train on 3 things (inside defence, jump shot & inside shot) because it's the 3 main attribute of all those players, so i could keep them for a good period of time! So training those 5 players for the short term future.

For the rest i would buy veterans for center - point guard & shooting guard, don't know how strong they'll be, but i'm not planning on paying giving money away on them as i will probably mainly play against bot teams.

on the trainees side i'll try to find small foward with already some outside defence & power forward with already some rebounding, as that is not a skill i'm planning to train in the near future but those are skills that are important in their position.

As of this season i've read that i'll probably need to upgrade my arena a lot as it is probably too small.

so how's that for a plan? doesn't seem that bad to me. Would be a team of 11 players, 2 for each position except the small or power forward, one of them will have 3 players!

think i'm gonna do this! Doesn't sound like a bad plan to start & learn the game!

for now i'll continue with the trainees i've bought without buying a youth trainer yet, as it's probably not worth the money, but for the time being i can learn from training them and see how i'll do it next season! I'll not buy veterans yet, as i don't really see the need for now! Prefer to start fresh next season!

Anyone has an opinion on this?
I have 2 question tho, how much should i spent on the trainees?
What is considered as a veteran player? a +30 player? or even older like 35+? or younger?


Last edited by Furyian at 7/24/2020 8:44:11 AM

This Post:
00
305530.9 in reply to 305530.8
Date: 7/24/2020 2:16:00 PM
Overall Posts Rated:
44
but if i understand it correctly? don't i choose as last in the draft because my team is 'first' atm? Or do botteams don't choose players?

Also, is close height to each other that important? Just asking, i'm a noob in this game! ^^

And really thanks for the answer!! Really good info!

Last edited by Furyian at 7/24/2020 2:16:32 PM

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