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Merchandise

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This Post:
00
311606.1
Date: 9/21/2021 3:20:59 AM
Team Nook
EBBL
Overall Posts Rated:
298298
Second Team:
Team Nook Yellow
Hey all,

I'm wondering if anyone can suggest any ways for me to improve my merchandise. I have 2 current NT U21 players who play regularly, one of them being my own drafted player, 4 more players from my own country and I have a pretty good record in the league yet my merchandise income is only about $700 above league average and about $15k below this weeks world average for div 2 (according to the community page).

Does anyone know why my merchandise isn't as higher? I feel with the high amount of English players I have (half my roster), NT players and good league record it should be higher.


This Post:
00
311606.2 in reply to 311606.1
Date: 9/21/2021 3:38:00 AM
Heywood Big Dogs
II.2
Overall Posts Rated:
157157
Second Team:
Heywood Lions
I don’t have a definite answer, but home grown players helps, success helps and national players help. Then there is the PR managers and infrastructure.
I’m typically getting $135-$140k per week in merch in div 2 in Australia, I have a fully self drafted team and a regular starter on the national side, but I’m in a relegation series this season.
How does that compare to where you’re at?

This Post:
00
311606.3 in reply to 311606.1
Date: 9/21/2021 3:41:55 AM
Krituliai
IV.17
Overall Posts Rated:
305305
Second Team:
Kritulio Urėdija
I'm a little bit busy right now, so I can't give you the exact thread/message, but Justin's answered some questions in detail about how merchandise works and how it can possibly be increased. So if I were you, I'd start there

This Post:
00
311606.4 in reply to 311606.2
Date: 9/21/2021 3:47:45 AM
Team Nook
EBBL
Overall Posts Rated:
298298
Second Team:
Team Nook Yellow
My merchandise income over this season has been between $46-$55k a week. I'm also in division 2 in England, 6 out of 12 players are English but only 1 is drafted by me. I have 2 U21 England players, one regular starter and one backup. I finished this season 17-5, 2nd in my conference, 3rd overall in my league.

I only have a level 2 PR with a specialty as I've never seen much use to have a higher level. The only infrastructures I have are Gym and Training court both level 3.

I wouldn't have ever imagined getting over 100k merchandise income a week in div 2 never mind 135-140k! I guess a fully self drafted team does help merchandise a lot. Would it be beneficial for me to keep my drafted players on the roster this season?

This Post:
11
311606.5 in reply to 311606.1
Date: 9/21/2021 3:52:16 AM
QQguest
II.3
Overall Posts Rated:
271271
In (309127.17), BB-Justin says,
Some scenarios that could negatively affect your "extra" merchandise from players:
- Your best players don't qualify for League Rankings because they have not played enough games
- You buy high salaried foreign players which decreases your ratio of "domestic vs foreign" salaries

This Post:
11
311606.6 in reply to 311606.4
Date: 9/21/2021 7:08:52 AM
Overall Posts Rated:
7272
My merchandise income over this season has been between $46-$55k a week. I'm also in division 2 in England, 6 out of 12 players are English but only 1 is drafted by me. I have 2 U21 England players, one regular starter and one backup. I finished this season 17-5, 2nd in my conference, 3rd overall in my league.

I only have a level 2 PR with a specialty as I've never seen much use to have a higher level. The only infrastructures I have are Gym and Training court both level 3.

I wouldn't have ever imagined getting over 100k merchandise income a week in div 2 never mind 135-140k! I guess a fully self drafted team does help merchandise a lot. Would it be beneficial for me to keep my drafted players on the roster this season?



Just a guess: if your 5 losses are TV games or against your rival it matters, also if you don't have the 4 millions palace and the 15k merch facility (and in div II maybe most of managers have one), you are loosing something between 30-50k weekly income.

In Italy I'm in div III with the 4mln stadium, 15k merch facility, 15-7 record and get >80k/week despite having lost the first two TV and rival games, after winning the last TV and rival game it went up to 85k

In utopia DivIII 13-9 record, won the TV and rival games, no merch facility, I just bought the 4mln stadium, and the merch went up from 38k to 62k

in both teams I have level 2 PR , 3 good startup players home grown but not at the NT level, plus other old good players from above but not NT level


This Post:
00
311606.7 in reply to 311606.6
Date: 9/21/2021 7:59:49 AM
Team Nook
EBBL
Overall Posts Rated:
298298
Second Team:
Team Nook Yellow
I’ve had 1 TV loss and zero losses against my rival. My losses came against the other top teams in the league.

I read somewhere that the merch facility only increases merch income by the same amount as the weekly cost (level 1 facility costs $5k a week and increases merch by $5k a week), is that actually the case? I’m a little broke at the moment so any big arena costs are a long way off for me. Also paying $4mil on the arena for a 24k a week increase feels like a bad decision to me, that’s over 3 real life years to break even!.

I just find it hard to believe that only adding a merch facility or arena would improve my merchandise income.

This Post:
00
311606.9 in reply to 311606.7
Date: 9/21/2021 9:30:38 AM
Overall Posts Rated:
7272
I’ve had 1 TV loss and zero losses against my rival. My losses came against the other top teams in the league.

I read somewhere that the merch facility only increases merch income by the same amount as the weekly cost (level 1 facility costs $5k a week and increases merch by $5k a week), is that actually the case? I’m a little broke at the moment so any big arena costs are a long way off for me. Also paying $4mil on the arena for a 24k a week increase feels like a bad decision to me, that’s over 3 real life years to break even!.

I just find it hard to believe that only adding a merch facility or arena would improve my merchandise income.


I agree your income is too low, and I do not understand all of the elements concurring to that amount. But about arena and merch store I can say, by my experience:

- the merch store gives only 5k more (+20k income-15k cost), I prefer the max level because I hope that the BB devs included some other kind of (still unseen) benefit with the higher level, it would be really dumb to have 3 levels of cost for having the same amount of net income!

- it's true, the big arena must be planned in advance for a long time, but the extra merch is not the only benefit you have to consider, otherwise I would agree that 3RL years are too much even for a long term strategy game like BB. The other benefit is that you do not pay any weekly fee because of the initial investment and you have in your economy summary those extra money to spend for an extra salary of players or specialist, without paying the extra tax for a negative balance. And this is a competitive advantage that you won't have keeping the 4mln money in your pockets.

take these like personal opinions, not as a "truth revelation"

This Post:
00
311606.10 in reply to 311606.9
Date: 9/21/2021 1:21:06 PM
Team Nook
EBBL
Overall Posts Rated:
298298
Second Team:
Team Nook Yellow
We’ll both my U21 NT players should double in salary next season so hopefully that will improve my merchandise.

I will have to consider looking at at least the level 1 merch facility. Do any of the others help merchandise? Maybe the TV station? Are the cheaper arenas worth their value? From what I understand the costs don’t stack (ie the 4mil arena will always cost 4mil even if I have a 500k arena), unlike the facilities. I don’t see many top teams in England with expensive arenas.

This Post:
00
311606.11 in reply to 311606.10
Date: 9/21/2021 8:35:16 PM
Heywood Big Dogs
II.2
Overall Posts Rated:
157157
Second Team:
Heywood Lions
I purchased a 200K arena early, which is one of the cheapest, but did notice a slight increase in merch immediately. Would love a more expensive one, but since carrying a NT player in div 2 and 3 for the past 7 seasons or so simply haven't been able to make the jump. I also have a level one merch store, which also gave what appears to be a $5k boost, but it's hard to know exactly because merch changes weekly. I've noticed keeping players on your roster longer helps, if you are chopping and changing regularly it seems to drop merch, which possibly also factors into the home grown player effect.

Last edited by Deano25 at 9/21/2021 8:36:15 PM