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jump shot training

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This Post:
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315211.1
Date: 7/14/2022 8:02:21 PM
TripB
II.4
Overall Posts Rated:
2424
when you select jump shot for training, you can choose between guard wing or forward. is there any difference as to how effective the training would be between the three

This Post:
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315211.2 in reply to 315211.1
Date: 7/15/2022 2:32:42 AM
Roter Stern Stuttgart
II.1
Overall Posts Rated:
340340
jumpshot(guards) trainieren also a bit jumprange and a little bit Handling and driving.

For wingman its less jumprange but additionaly a small amount of inside shot.

For forwards: some more range and insideshot, but no Handling and driving

Regards, Ted

Manchmal ist man der Hund - manchmal der Baum.
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315211.3 in reply to 315211.2
Date: 7/15/2022 2:51:33 AM
Laguna Buko Mixers
II.1
Overall Posts Rated:
159159
Second Team:
Laguna Bay Mantarays
Just a correction... Jump Shot Guards and Jump Shot Wingmen trains the same skills, just different positions. This means no Inside Shot pops for Jump Shot Wingmen...

Jump Shot Forwards is correct though. It's the only JS training that trains some Inside Shot...

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315211.4 in reply to 315211.3
Date: 7/15/2022 4:04:28 AM
Roter Stern Stuttgart
II.1
Overall Posts Rated:
340340
Ok, thank you. News for me, that guards/wingmen is basicly the same.

Best regards,
Ted

Manchmal ist man der Hund - manchmal der Baum.
This Post:
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315211.5 in reply to 315211.3
Date: 7/17/2022 12:10:18 PM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
Following up on the question...

I'm wondering if it's actually worth it having less JS/JR pops and no DR/HA for a slight bump in IS. Is there any reason to go for JS forwards instead of guards/wingmen?

This Post:
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315211.7 in reply to 315211.6
Date: 7/18/2022 5:53:44 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
Let me rephrase that since you didn't understand my question and gave me a totally irrelevant answer:
Which is better: JS forwards then JR mono, or JS guards/wingmen then IS mono?

Also do take into account that "top level guards" usually go 1v1 forwards (hence also giving them pops in IS)


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315211.9 in reply to 315211.7
Date: 7/18/2022 6:11:06 AM
Roter Stern Stuttgart
II.1
Overall Posts Rated:
340340
You should not need the driving & handling of the jumpshot training. You get enough of driving-training itself (it's common to train it early, very many train driving for the first season or two) or with outside-defense and passing.

Manchmal ist man der Hund - manchmal der Baum.
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315211.10 in reply to 315211.9
Date: 7/18/2022 7:17:55 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
Yea but it's more of a JR vs IS thing. You don't get JR from JS forwards while you don't get IS in JS guards/wingmen. Meanwhile you also get IS from the driving training you mentioned there. So my question is more of is there any benefit to actually go for forwards over guards?

This Post:
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315211.11 in reply to 315211.8
Date: 7/18/2022 7:44:42 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
And you don't?

Your previous reply actually sounded like you don't, which kinda surprised me coz I thought it was a given.

JS Forwards is what i'd go for probably, but it lacks of context, what is the player's height? How many more IS pops you want? How many more JS pops you want? Any other considerations?

That was pretty thought provoking. Based on those questions, I'm assuming:
- a shorter player would benefit more from JR being trained from monorole instead of monorole IS, so JS forwards + JR would be the way to go, but if it's a tall player then you can actually go JS Guards/Wingmen then IS?
- since top level guards have higher IS than JR, JS forwards will be the way to go since you'd have to train both JR and IS anyway, but JS forwards would give you a boost in IS?

Also, I'm assuming forwards should be the smarter choice since you'd probably have jacked up enough of his DR/HA/OD for JR elastics while you don't have the necessary elastics for IS?