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Expected result per 100

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From: Aris
This Post:
33
318221.1
Date: 02/16/2023 07:10:47
Aris BB
II.4
Overall Posts Rated:
8282
Second Team:
King of the Desert
Hello,

What about adding an "expected result per 100 games" on official matches ?

Like an additionnal line on boxscore "team A should have win 70% of the time" or "out of 100 games team A might have won 70 games etc" something like that

I really believe it would allow users to have a better understanding of the game and their team but also lower questions like "how did i lose this ?" and reducing the feeling of getting robbed sometimes

It would give players an hint but not that much and i think it would be a great implementation on BB.

Feel free to share your thoughts about it,
Aris.

This Post:
00
318221.4 in reply to 318221.3
Date: 02/23/2023 10:06:55
Les loups du Nord
II.1
Overall Posts Rated:
9595
Then imagine a game you loose a game you should win 97% of the time !

But i think some managers have already a tool for that ? J'avais lu une fois "coefficient de chatte" Perpete, j'imagine que ca te parle? Sorry i had trouble to translate that for so many reasons 😂

This Post:
00
318221.6 in reply to 318221.5
Date: 03/05/2023 18:49:08
Cobra Kai
III.10
Overall Posts Rated:
386386
Second Team:
Wu Tang Clan
In which section does buzzermanager calculates a game?? Unless ur talking about bbanalyzer

This Post:
00
318221.7 in reply to 318221.6
Date: 03/06/2023 04:32:25
Venomous Vicious Vipers
Pro A
Overall Posts Rated:
879879
Second Team:
Veni Vidi Vicious
In which section does buzzermanager calculates a game?? Unless ur talking about bbanalyzer

It's not from buzzer-manager, it's just a script that gives you an expected result.

The expected score is the sum for each position of (pp100 * number of shots attempts) + total number of FT made. Then it gives you a "luck ratio" for each team which is real score / expected score.

But it doesn't take into account the impact of shots blocked, plus this luck ratio tends to be higher the more attitude you put in the game.
The other limit is that it calculates an expected result with the only variables pp100, shot taken and FT made. It doesn't take into account the fact that you could/should have taken more rebounds, less shooting fouls, less turnovers... resulting in more or less shots and free throws attempts, nor the fact that you can score more than 90 FT% with these players, but this time they only shot 70 FT%.

But this script doesn't simulate 100 games as what is suggested here. And I agree with the ones saying it would be too frustrating. Plus I guess it should be quite heavy to process

This Post:
00
318221.8 in reply to 318221.7
Date: 03/06/2023 04:53:56
Cobra Kai
III.10
Overall Posts Rated:
386386
Second Team:
Wu Tang Clan
Really interesting, it does not take crucial aspects of the game into consideration. I would like to give it a try just for the fun of it but it doesnt seem really useful, not more than bbanalyzer I guess . Could you send me a link? Though Im not a fan of pp100 analysis cause many times they are proven to be highly misleading, thanks in advance

This Post:
00
318221.9 in reply to 318221.8
Date: 03/06/2023 05:02:25
Venomous Vicious Vipers
Pro A
Overall Posts Rated:
879879
Second Team:
Veni Vidi Vicious
Mine doesn't work anymore and I didn't take the time to solve it, mostly because of the limits we just discussed before.. :)
But if I find the solution I'll send it to you. Or if some other french fellow passes by and has a working script, then maybe he can send it to you !