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More tactics \m/

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From: ned
This Post:
00
32113.1
Date: 5/20/2008 11:47:15 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Dear All, I’ve a suggestion that could increase the number of tactics available in this game. All the main tactics will remain the same, attack and defense but it should be good to introduce 2 different kind of orders that our players should be follow.

The first one is related to the fouls; we will have 3 options, aggressive – normal – quite. In the first case your players will put their max efforts to the game making pressure to the adversary and doing that your players can make some addictional fouls, normal is like now, quite, your players will not put 100% of their energy on the field but the probability of making fouls will be reduced; this is the case of friendly matches or the case of easy games against bots.

The second tactic is regarding stamina: also in this case 3 options, run – normal – relax. The system is the same of fouls but in this case you can waste or preserve the stamina of your players; if you want that your best players will play for more time you can choose relax but they will not perform at 100%, if you want 101% from your players you can choose run but in this case you’ll have more turnover.

The players will follow your indication depending from the lvl of your coach; a lvl 1 coach could be surprised to see his players making the opposite he suggested them, a lvl 10 coach will be more persuasive of Hulk Hogan

There are some advantages to introduce these 2 sub-tactics related to the result of the match (they will direct influence how your players will play) and related to the training, you can manage better the minutes of your players ;)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
32113.2 in reply to 32113.1
Date: 5/20/2008 12:25:46 PM
Overall Posts Rated:
303303
We have those tactics - they're rolled into the offensive and defensive tactics we already have.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
32113.3 in reply to 32113.2
Date: 5/20/2008 12:52:27 PM
Overall Posts Rated:
959959
really?

i find the part with the fouls interesting ;)

This Post:
00
32113.4 in reply to 32113.3
Date: 5/20/2008 12:53:27 PM
Overall Posts Rated:
303303
Full Court Press increases the pace,and makes fouls more likely, from what I've seen.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
32113.5 in reply to 32113.4
Date: 5/20/2008 12:55:31 PM
Overall Posts Rated:
959959
i think to hack bad free shooting teams would be an nice alternative which i like to play with real defence, rthe pace sound to much like TIE/normal/ CT for me.

my experience with fcc ain't so foul intensesiv

This Post:
00
32113.6 in reply to 32113.2
Date: 5/20/2008 6:59:27 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Juice and why don't make its explicit and not putting into some "tactics" that aren't clear regading these 2 aspects (minutes played and fouls made). Honestly I've never realized there is a relation between tactic and fouls; there is only written that run&gun gives more tunrover but also in this case what I'd like to do is to increase the importance of these aspects. R&G more tunrover, with "run" more tunrover X0,5 ;)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
32113.7 in reply to 32113.6
Date: 5/21/2008 7:39:36 AM
Overall Posts Rated:
110110
more choises more fun.

i like your suggestion :D

This Post:
00
32113.8 in reply to 32113.7
Date: 5/21/2008 8:04:14 AM
Overall Posts Rated:
44
very good

This Post:
00
32113.9 in reply to 32113.5
Date: 6/6/2008 2:56:39 PM
Overall Posts Rated:
00

Haq'a'Shaq is real tactic! Would be kinda nice to be able to exploit all the young center-broilers that only have 3 skills..