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Suggestions > Training Diversity 2.0

Training Diversity 2.0

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From: AMT

This Post:
33
322615.4 in reply to 322615.3
Date: 2/6/2024 2:35:17 AM
Tippa Magic
ABBL
Overall Posts Rated:
3636
Second Team:
Walla Magic
This is a game. Why does it need to be realistic? Perhaps from a GE point of view we are working towards that BUT…

I personally think and I would assume most others agree that training is one of / if not, the most fun part of the game. I don’t care that it’s not realistic to real life because if all players got training each week automatically, the game would become too easy. Balancing positions, minutes, games during a week is part of the game and I personally don’t think a game has to be comparative to real life in all aspects.

Obviously this is just an opinion and you’re entitled to yours, but I enjoy the difficulties of training and mixing that in with everything else in the game. I think every player getting training would ruin this aspect.

This Post:
11
322615.6 in reply to 322615.5
Date: 2/6/2024 4:29:48 AM
Súria Lakers
IV.25
Overall Posts Rated:
34243424
Second Team:
Súria Lakers II
I don't think it's a bad idea at all. For me, a twist on the training system could be benefitial for the game and has to be done. The problem here is about "what" to change in order to keep the essential of training.

From my point of view, the game developers / BB's / the ones on charge of the game, are trying to improve the players as much as they can to reach new limits as we saw from some seasons ago changes on the Draft system (big improves on 19yo players) and facilities (youth trainer option, gym facility, etc), so the point of "easy, quick and cheap training and every players at max skills" being said from a great respectable GM isn't quite on the line as the game seems to go.

A lot of people are satisfied with the actual training system as it is, but maybe that's because it is what we've always had... maybe! Probably if the system was different from the beggining we would have been OK with it.


I really like BB as it is in that part of the game, but I wouldn't close any doors ro change something.

PKT desde la Temporada 4



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This Post:
11
322615.9 in reply to 322615.8
Date: 2/7/2024 12:55:53 PM
Franca Shoemakers Revival
III.8
Overall Posts Rated:
562562
Second Team:
Mito só o da Caverna
Suggestion based on the fact that some positions allow one skill training at 100% and others don't and why and how this could be changed for the better:

So, that's the current situation:

only players who play at PG position can receive full exclusive one skill training in passing, handling and outside defence;
only players who play at SG position can receive full exclusive one skill training in outside shooting;
players who play at SF position cannot receive full exclusive one skill training;
players who play at PF position cannot receive full exclusive one skill training;
only players who play at C position can receive full exclusive one skill training in inside defence, inside shooting and shot blocking;

That's not bad, buzzerbeater has been going for so many years like this and maybe the challenge of building SFs and PFs out of this scheme is one of the reasons of bb's resilience.

But what if we change a bit this scheme?

What if:

only players who play at PG position could receive full exclusive one skill training in passing and handling;
only players who play at SG position could receive full exclusive one skill training in outside shooting;
only players who play at SF position could receive full exclusive one skill training in outside defence;
only players who play at PF position could receive full exclusive one skill training in inside shooting;
only players who play at C position could receive full exclusive one skill training in inside defence and shot blocking;

the other skills (driving, jump shooting and rebounding) remain the way they are.

That wouldn't change the core of buzzerbeater, since there's no need for radical changes, but this could be an interesting tweak to the training scheme.