BuzzerBeater Forums

Suggestions > Injuries

Injuries

Set priority
Show messages by
From: testudo
This Post:
00
323413.8 in reply to 323413.7
Date: 4/28/2024 10:07:44 AM
Isca Centurions
EBBL
Overall Posts Rated:
387387
Second Team:
Dartmoor Pumas
As this has developed into a more general discussion, I was thinking recently we have the worst of both worlds with the current level of injuries.

They are rare enough that short, top-heavy rosters are the optimal way to build teams. But this means when injuries happen mid-game it is often the deciding factor, which is completely unrealistic and also ruins the gameplay.

So in my opinion injuries should either be turned off or turned up. The pros and cons of the former are obvious. The latter also works because it forces teams to carry deep rosters, as you will encounter multiple injuries through a season. But it means if you do get an injury then the replacement will also be pretty good, so a mid-game injury doesn't auto-lose a cup final or play-off game. This is more realistic but much harder to balance the game overall.

From: testudo

This Post:
11
323413.10 in reply to 323413.9
Date: 4/30/2024 11:50:55 AM
Isca Centurions
EBBL
Overall Posts Rated:
387387
Second Team:
Dartmoor Pumas
If it's Nuggets/Celtics game 7 and a normal starter like Michael Porter Jr goes down early in the 2Q, the points spread only moves by 1-2 pts. If a starter goes down in BB the theoretical line moves a lot more than that, in a lot of cases I'd guess 10+ pts, due to the nature of how rosters are built.