BuzzerBeater Forums

Suggestions > Suggestions

Suggestions

Set priority
Show messages by
From: Felien
This Post:
00
323432.1
Date: 4/2/2024 4:39:47 PM
Botafogo B. C.
III.1
Overall Posts Rated:
00
I'm new to the game, but i have already some suggestions. (I also play hattrick)

1- Cup

The Cup can be a important income for some teams strategy and is a important way to know you team potential. For an example in the Brazil Cup in round 3, we have already clash from 2 div 1 team, while we have div 3 teams playing against true bots. This makes no sense. I'm not against some lucky rng but having those types of games in the same round is a really bad tournament desing.

Before allow this types of games, better rank teams should have preference to play against bots teams.


2- Infrastructure

If you try to win money trainning new players the speed is important, having a level 1 cost 500. Really hurt new teams, if they chose this path. Because they will have a worse coach and no infra. The cost should be 200 (1), 300 (2) and 500 (3). They should not compete with the best team, but only a really good player can be consistent sold for a good price.


3- Star palyers

Great idea, but hurt more than help new players.


Still learning the game, but some changes can help.

This Post:
00
323432.3 in reply to 323432.2
Date: 4/2/2024 5:38:34 PM
Botafogo B. C.
III.1
Overall Posts Rated:
00
Not at all, 1 have no influence in number 2.

Usually cup history help to show how much your team evolve. I'm not saying to cut rng, just saying that having a div 1 clash before clean bots from the cup makes no sense. I'm totaly fine with div 1 clash while have div 4 non bot clash. Also helps teams in general. Specially with small countries.

2 is more the price of the infra. The starting price is way to high for new teams. New teams have less money to invest, the 500 price wall with level 2 and 3 having a lower price makes no sense. Just help bigger gaps

3) Well is more about the idea, with more experimente can be great. But for new teams is meh.

This Post:
00
323432.4 in reply to 323432.3
Date: 4/3/2024 6:11:37 PM
Slavia TNL
II.4
Overall Posts Rated:
33
Second Team:
Arsenal TNL
Agreed with 1), there is one more reason - currently the rankings are pretty useless (if something, it brings you more difficult BBM tier). I would suggest maybe that the 1/4 of teams in each round is "seeded". Therefore, in Round of 64, top 16 teams remaining in competition cannot play each other, in Round of 256, top 64 cannot play each other etc.

This Post:
77
323432.5 in reply to 323432.4
Date: 4/6/2024 3:20:01 AM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
I'm completely against seedings in the Cup in any form.

From: Felien
This Post:
00
323432.9 in reply to 323432.8
Date: 4/8/2024 12:15:31 PM
Botafogo B. C.
III.1
Overall Posts Rated:
00
The Star palyer, the idea is great but they don't give any real plus and market in low - low mid level players is all over the place. I also recive 2 players from the same positions, so not even for reserv one of them is ok.



About the cup, removing BOTs fast is also a way to improve small coutries. The cup is simples, 50.000 or 0 money. Every time a bot pass you remove money from players. And is just a fair choise you have the best rank teams paly against then. Not only for those teams but also for competition in general. If you want to have a seed system or not is ok, i just talking about BOTs now. BOT vs player should be first than player vs player.



In Infra is just a way to have more teams training better players fast, also help the market in every aspect. In Hattrick for an example.

On my first week i can easy have 84% efficiency (no forcing to get 100%, but if i want i could reach, in a decent way)
The end of my first season, i can be on 100%.

BuzzerBeater well, I need a decent RNG, to find a level 4+ coach. (5+ with week reajust, is almost impossible and Max coach is a no go zone).Plus Infr, Plus other coach.

Small nations suffer a lot from that, a player that can help a NT will take a long time be able to help. Also you lost a lot of lv 9+ players because of low training speed.



This Post:
00
323432.11 in reply to 323432.10
Date: 4/8/2024 3:29:12 PM
Súria Lakers
IV.15
Overall Posts Rated:
33433343
Second Team:
Súria Lakers II
Players are already trained so much faster than before than we are breaking TSP records and average TSP every season. Faster training will just result in need of better players to get against the better players of the other teams. Rinse and repeat.


Does GMs or BBs know who's the player with the most TSP?

PKT desde la Temporada 4



Para ver la imagen en mayor tamaño:
(https://i.postimg.cc/mDhxMLDX/e3700169252f336ab3c187ad4773...)