First of all, this suggestion is quite complex, so my answer may be lengthy and cover a broad range of areas. Therefore, I would like to clarify a few key points:
1.The modifications to the game should enhance players' enjoyment rather than create frustration that leads them to quit.
2.Changes made to address a specific issue may impact other parts of the system, so modifications must be made carefully.
3.The goal of the suggestion is to make the BB economy system healthier.
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First, it is a problem that high-wage players cannot be sold at appropriate prices. BB is a slow-paced game, and the players on the market are the result of managers' continuous training over several years. If, in the end, they become very strong but cannot be sold for a high enough price, it will undermine their confidence in training.
I feel that there are significantly fewer players being sold on the market compared to the 45th season. The prices of rookies aged 18-19 are roughly only half of what they used to be in the 45th season. I don't have exact numbers, but are there fewer managers training players?
This is undoubtedly a warning sign when the number of managers remains the same. Ensuring that well-trained and suitable players have enough value can guarantee managers' confidence in training. It also encourages sufficient player and currency circulation in the market.
One simple and effective change could be to provide the team's top star with additional income from merchandise sales. For example, a player with a 300,000 salary could receive an additional 100,000 from merchandise as the team's top star, even without being selected for the national team. This would allow every top league team to afford at least one high-wage player.
Alternatively, the proportion of top stars could be slightly lower, and the second-in-command player could also receive a bonus from merchandise sales. NBA strong teams usually have at least one superstar player and one star player. This also aligns with role-playing and real-life scenarios. I am certain that BB managers would also be delighted to see their favorite stars gaining love and additional perks from fans.
However, we must consider the impact on other aspects.
One of the core rules of BB is that higher leagues are more difficult to profit from and generally operate at a loss, to the extent that teams from lower leagues have a chance to surpass them. There are already some teams that can sustain themselves in the top league for several years solely based on ticket and merchandise revenue. This change might be too overpowering for them.
Therefore, I believe that further adjustments are needed for the minimum wage and television broadcast revenue. The current minimum wage and television broadcast figures are not significantly different from when I started playing in the 45th season. However, back then, the salary for an ordinary national team player was around 150,000-200,000, whereas now it is 250,000-300,000. With the youth training system, not only have the salaries of top players increased, but the wages of young players have also risen.
Moreover, while the engine used to require only 5 strong players, it now seems to encourage a 7-player rotation, which puts a heavier burden on teams.
Let's take the top league as an example, where the minimum wage is approximately 750,000. If we have two players with salaries of 250,000, we would need to maintain a 5-player rotation with players earning 250,000, which is clearly not a balanced configuration.
By increasing the minimum wage in the top league to around 900,000 and slightly raising television broadcast revenue, along with the aforementioned star merchandise, it should be possible to keep the top league in a state of slight or moderate loss without affecting the core rules of BB.