Sorry, it's been forever since I last posted in this forum. I save the posts for the important things now, and this issue has been nagging me for a very long time, years I'd say. Training needs an overhaul.
How people train - All you have to do is look at the players with the most TSP available on the TL and it doesn't take a rocket scientist to see that managers like to train one-on-one since so many available players' best skills are a Handling and Driving. Jump Shot is the next biggest thing. So managers tend to train two positions, but without compromising training rate by adding a second position for what's primarily a one-position training type.
Position equity - Something that's been posted going back many many years is that you can't just train your SF. And training sounds like it's something that's done in practice but in BB training only happens in games. It's really kinda weird.
There's a bunch of other observations I'd post here but I've gotten too old and lazy to lay it all out. Here's what I'd like to see in this thread:
1. Are you feeling like the training is fine since it's how it's always been done and it's how you like it, or are you itching for change here?
2. What would you like to see change in training? I'm sure we can collect a ton of good ideas for the developers to evaluate and think about transitioning over to.
Before I throw out my first suggestion for a new training system, I will, as I often used to do when I posted more, thank the developers for creating a game that's always been awesome, which I want to say in a post that might sound like criticism. It's constructive criticism, I'd love to help get the game even better!
Here's my first thought: Make training 50% practice and 50% in-game (or some ratio like that). Pick a skill you want to train for the week (like currently done), designate 1-3 players as the practice trainees, and pick up to 3 positions for in-game training. More practice players = less effective training. More in-game positions = less effective training. Skills can still be tied to positions with less effectiveness when training a skill 'out of position' like now, but with more options (such as JS for PG, SG, SF, and PF without penalty; IS for SF, PF and C without penalty; JR for PG, SF and SF, etc.). Other current factors impacting effectiveness can stay pretty must the same (rookies, age, height, etc.)
That's my earth-shattering suggestion. Not actually so radical, but perhaps more sensible.
Last edited by chihorn at 10/13/2024 8:56:02 PM
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