(Not sure whether this has been discussed before.)
(The goal here is not to change the training system but to use methods like interactive tutorials to help people adapt to the gap between BB's training system and common perceptions.)
BB's training system is different from common perceptions (that every player on the court can train individually in different skills).
Effort is needed to help people adapt to and embrace the game's training system.
If every player on the court could train individually in different skills,
intuitively, match competitiveness and training — including increase in on-field strength due to training (training current main players) and generational succession (training future main players) — could all be achieved simultaneously.
However, in BB's training system, there are conflicts among these three aspects.
Here's an example of not adapting.
I seem to be a person who values generational succession.
After playing BB for a year or two, I tried playing a soccer manager game, Hattrick, which has a similar training system.
Unlike BB, I couldn't come up with a team-building approach (that I was satisfied with), so I eventually left the game.
At that time, I was probably thinking about the following questions:
1. At what age do player skills start to decline?
2. How long do average players train?
3. Players have N positions, each with different skill requirements, but training can only focus on the same skill.
If I train a player for one position first and then train them for the next position, until all N positions are covered, the earlier trained players would have already experienced skill decline.
What should I do about this?4. The maximum number of players that can be trained at once is less than the number of starting players.
This makes it impossible to train extra players and then sell them on the transfer market to buy the players needed, because generally it's a one-for-one player swap.
What should I do in this case?Although BB-Marco did not specifically mention the gap between BB's training system and common perceptions in
(324280.99), I don't think BB new management is unaware of this issue.
Maybe they already have some ideas about how to approach interactive tutorials.
I'm not an expert in this area, nor have I come up with any specific solutions.
Therefore, I can only offer a few potential confusions newcomers might encounter and some possible guidance ideas (not guaranteed to be 100% correct or applicable to everyone) as follows for reference:
For 4,- In the world of BB, it is relatively easier to build a team with a few outstanding core players and some functional or older players.
- However, to have excellent players for all five positions, it may require more reliance on the transfer market and having sufficient capital to make it possible.
5. If all training slots are used for young players to focus on generational succession, wouldn't that leave at least one position with a weak player, making the team vulnerable to being crushed by opponents targeting weaknesses?- Besides a few specific offensive tactics that can achieve something similar to targeting a particular position for a breakthrough, the general situation may not be as bad as you think.
- When only one position has a weak player, you can think of it as the other four players covering for a weakness.
- Your opponent may not necessarily have fully developed players in all five positions; they might also have one or two positions where they are training young players, just like you.
- Additionally, defensive tactics and adjusting defensive positions can help reduce the exposure of weaker positions.
- You could also consider buying incomplete players from the transfer market to train, or training both young players and incomplete players at the same time, though it would be more challenging.
Last edited by little Guest at 12/10/2024 12:22:26 AM