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Suggestions > Help people adapt to the gap between BB's training system and common perceptions.

Help people adapt to the gap between BB's training system and common perceptions.

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This Post:
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325674.1
Date: 12/9/2024 10:30:12 AM
QQguest
II.3
Overall Posts Rated:
280280
(Not sure whether this has been discussed before.)
(The goal here is not to change the training system but to use methods like interactive tutorials to help people adapt to the gap between BB's training system and common perceptions.)

BB's training system is different from common perceptions (that every player on the court can train individually in different skills).
Effort is needed to help people adapt to and embrace the game's training system.

If every player on the court could train individually in different skills,
intuitively, match competitiveness and training — including increase in on-field strength due to training (training current main players) and generational succession (training future main players) — could all be achieved simultaneously.
However, in BB's training system, there are conflicts among these three aspects.

Here's an example of not adapting.
I seem to be a person who values generational succession.
After playing BB for a year or two, I tried playing a soccer manager game, Hattrick, which has a similar training system.
Unlike BB, I couldn't come up with a team-building approach (that I was satisfied with), so I eventually left the game.

At that time, I was probably thinking about the following questions:
1. At what age do player skills start to decline?
2. How long do average players train?

3. Players have N positions, each with different skill requirements, but training can only focus on the same skill.
If I train a player for one position first and then train them for the next position, until all N positions are covered, the earlier trained players would have already experienced skill decline.
What should I do about this?


4. The maximum number of players that can be trained at once is less than the number of starting players.
This makes it impossible to train extra players and then sell them on the transfer market to buy the players needed, because generally it's a one-for-one player swap.
What should I do in this case?



Although BB-Marco did not specifically mention the gap between BB's training system and common perceptions in (324280.99), I don't think BB new management is unaware of this issue.
Maybe they already have some ideas about how to approach interactive tutorials.

I'm not an expert in this area, nor have I come up with any specific solutions.
Therefore, I can only offer a few potential confusions newcomers might encounter and some possible guidance ideas (not guaranteed to be 100% correct or applicable to everyone) as follows for reference:

For 4,
- In the world of BB, it is relatively easier to build a team with a few outstanding core players and some functional or older players.
- However, to have excellent players for all five positions, it may require more reliance on the transfer market and having sufficient capital to make it possible.

5. If all training slots are used for young players to focus on generational succession, wouldn't that leave at least one position with a weak player, making the team vulnerable to being crushed by opponents targeting weaknesses?

- Besides a few specific offensive tactics that can achieve something similar to targeting a particular position for a breakthrough, the general situation may not be as bad as you think.
- When only one position has a weak player, you can think of it as the other four players covering for a weakness.
- Your opponent may not necessarily have fully developed players in all five positions; they might also have one or two positions where they are training young players, just like you.
- Additionally, defensive tactics and adjusting defensive positions can help reduce the exposure of weaker positions.
- You could also consider buying incomplete players from the transfer market to train, or training both young players and incomplete players at the same time, though it would be more challenging.

Last edited by little Guest at 12/10/2024 12:22:26 AM

This Post:
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325674.2 in reply to 325674.1
Date: 12/9/2024 10:31:18 AM
QQguest
II.3
Overall Posts Rated:
280280
6. To prioritize match competitiveness by training only one young player, the number of replacement players for succession becomes smaller.
How can generational succession be achieved in this case?


- The gap can be filled through the transfer market.
- Pay attention to balancing the budget, and you can consider spreading the transfer fees of players across weeks.

7. Won't relying entirely on the transfer market to acquire players cause problems?
If everyone depends on the transfer market instead of training their own young players, how can there consistently be excellent players available for purchase?


- The game itself has mechanisms that encourage teams to sell players, such as promotion and relegation, player salaries being too high to afford, or teams turning into bot teams.
- If the market supply is insufficient, you can lower your standards or start training young players.

8. If all five starters are fully developed players, and only one young player is being trained, the starters will also be trained, and their salaries may increase to a point where they can't be afforded.
What should be done in this case?


- If they can't be afforded, they will have to be sold.
- You can choose older starting players, since the training increase will be smaller for them.

9. If all five starting players are fully developed, and you want to train a specific starter, such as an inside player's perimeter skills, like outside defense, wouldn't it feel like a waste of their salary to move them to a position they're not good at for the purpose of training effectiveness?

- Salaries are based on the player's current skills, not their performance in matches.
- You can arrange training according to the importance of the matches or accept that this is part of a long-term plan and an investment.

10. If you train three fully developed players using 1-position training, but to manage playtime, you can't start all three in league games, and the team only has five fully developed players, how can the team's competitiveness be maintained?

- Sacrifice training, such as training one fewer player, or reduce efficiency by using 2-position training, or supplement with additional fully developed players.

11. Now, if you want to build the strongest team and achieve the highest honor: the B3 championship, do you have to give up generational succession?


Last edited by little Guest at 12/10/2024 12:28:49 AM

This Post:
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325674.3 in reply to 325674.1
Date: 12/9/2024 6:35:21 PM
Súria Lakers
IV.15
Overall Posts Rated:
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Second Team:
Súria Lakers II
Not trying to be a hater but... Why every post I read from you is about the same topic again and again?

BB won't change it's training system and you know it. Furthermore, it seems that there aren't many people backing you up with your ideas.

If I was you, I'd gave up already

PKT desde la Temporada 4



Para ver la imagen en mayor tamaño:
(https://i.postimg.cc/mDhxMLDX/e3700169252f336ab3c187ad4773...)
This Post:
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325674.4 in reply to 325674.3
Date: 12/10/2024 12:07:08 AM
QQguest
II.3
Overall Posts Rated:
280280
I understand how you feel.

When I come up with a solution that fits certain principles and conditions, I find it very interesting.
While it might seem like the same topic to you, each one has its own unique creativity for me.
So far, the most interesting one to me was thinking about the European Championship schedule. (322429.1)
Perhaps that’s because the problem itself was relatively simple and not too complex.

For me, part of coming up with these solutions is simply about ensuring that if there’s a change I don’t like in the future, I won’t blame myself for not having tried to propose a solution I’d prefer.

Back to the topic of this thread.
This suggestion isn’t actually about changing the training system.
Instead, it’s about using something like interactive tutorials to help people adapt to the gap between BB's training system and common perceptions.