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what every player needs

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From: Yarden
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342.1
Date: 7/19/2007 6:02:46 PM
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hello.
im new to the game and i didnt see in the rules what every pos needs.
can someone tell me please?

This Post:
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342.3 in reply to 342.2
Date: 7/19/2007 9:25:32 PM
Overall Posts Rated:
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another thing..
in the rules it sais that if u choose to train the whole team, u can only train specific things like free throws and stamina.
but in my screen i can train all the team in everything..
is that a bug or what?

From: raonne

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342.4 in reply to 342.3
Date: 7/19/2007 10:18:17 PM
Overall Posts Rated:
1616
by whole team we mean every player you got, not just the guys that ply in the 5 positions.

Team Training trains everybody, even the guy that didn't sit on the bench for any games. But for that you can train only Stamina, Free Throw and Form.

In other trainings you can train only the guys that play in the positions you chose, and if you choose all 5 positions everybody that plays any position will get some training, however if you train less positions the training goes faster (we "users" believe)

From: raonne

This Post:
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342.5 in reply to 342.4
Date: 7/19/2007 10:20:25 PM
Overall Posts Rated:
1616
And just a simple reply to yuor first question, in theory the most important skills for a guard (PG or SG) are the 6 first ones (JS, JR, OD, HA,DR,PA). The most important for PF anc C would be the next 4 (IS,ID,RE,SB).

Stamina and Free Throw are important for everybody. And the SF should be a more flexible guy, that can play inside and outside.

Of course this depends also on what kind of tactics you are using on Offense and Defense, but it's a good start for you.

Edited 7/19/2007 10:22:16 PM by GM-Raonne

From: Yarden

This Post:
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342.6 in reply to 342.5
Date: 7/19/2007 11:38:08 PM
Overall Posts Rated:
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thank you, that really helped me


Edited 7/19/2007 11:38:51 PM by Yarden

This Post:
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342.10 in reply to 342.9
Date: 7/20/2007 12:25:41 AM
Overall Posts Rated:
1616
like I said, it also depends on your strategy. if you play Low post, having guards with good IS is useful. The same for PF/C with JS if you play Motion. (just our intuition so far)