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Suggestions > Feel and Momentum

Feel and Momentum

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57668.1
Date: 11/13/2008 6:43:14 PM
Overall Posts Rated:
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just two thoughts i had on my mind that i think might make the game more interesting.

feel is kinda like how in real life somedays you can knock down jumpers one after another and another day you cant sink a single bucket. feel is like game shape except more random. feel can vary every week/game for players and having good feel may give a slight boost to ratings and he would play better that game. and if they just dont feel it that week, theire ratings would go down a bit for the game. this would add a bit more twist into games.

momentum would build on consecutive buckets scored. the more consecutive shots scored, the team will get more hyped up and their offensive ratings will get a boost during the next possesion. once a shot is missed, the momentum will stop and the boost is gone.


This Post:
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57668.2 in reply to 57668.1
Date: 11/14/2008 1:03:23 AM
Overall Posts Rated:
303303
I believe momentum is already factored into the game engine.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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57668.3 in reply to 57668.1
Date: 11/14/2008 4:50:05 AM
Overall Posts Rated:
959959
and i don't need a second random game shape,