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Free throw efficiency

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58173.1
Date: 11/17/2008 6:20:26 AM
Overall Posts Rated:
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I believe free throw efficiency should start from at least 30% for atrocious level. It is so stupid that team have lover efficiency then in normal 2-points shooting. It is vital problem because at the end of 4th quarter when my opponent is closing and starts committing fouls. So faul by faul he's closing up because of better efficiency in 2-points shooting and it can easily win match, without my influence on the game. (in last match my free throw efficiency of my team was 25%, and one of my player score 0 on 12 and additionally 0 on 10 in his previous match). In real world there is no player, who has free throw efficiency lower then 30%.

This Post:
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58173.2 in reply to 58173.1
Date: 11/17/2008 6:29:56 AM
Overall Posts Rated:
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I would only like to add one thing.
My playerā€™s stats:
2 pts.: 109-311
3 pts.: 25-92
FT: 0-48
It is impossible in real world, that the player can shoot reasonably for 2 points without any single succesful shot for 1 point. I guess that real world simulation we want to achieve here.

Last edited by operatorwindy at 11/17/2008 6:31:59 AM

This Post:
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58173.3 in reply to 58173.2
Date: 11/17/2008 5:08:12 PM
Overall Posts Rated:
154154
This is not a real world. Free throw shooting is easy to improve. It is about your preferences what you consider better for training this or that week. If you are feeling such a pain there is an easy solution (especially if you are usually winning team until 4th quarter).

Any sudden change would harm teams which sacrifice some weeks for FT training. (Like me I admit.) Plus it brings another dilema to the game which is a good thing. When there is an option to train FTs i t has to have some impact otherwise it would be dumb to use it.

This Post:
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58173.4 in reply to 58173.2
Date: 11/17/2008 5:20:49 PM
Overall Posts Rated:
959959
in ral world this player get some FT training, so you are playing unrealistic ;)

To get him above those 30% is pretty easy, so i don't see your point.

This Post:
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58173.5 in reply to 58173.2
Date: 11/17/2008 5:52:53 PM
Overall Posts Rated:
1414
I had the same issue as you in my first season, and after looking at my team I decided I could win more games by boosting up my FT %. So I trained it and my team went up pretty quickly. In the end a good FT % can be the difference in a tight match. A few weeks training for all your team is almost a given each season.
Train FT for a few weeks and win a few more tight matches.

This Post:
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58173.6 in reply to 58173.3
Date: 11/18/2008 5:12:21 AM
Overall Posts Rated:
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I think that you've mistunderstood.

He believed that the lowest level of FT scoring should equal ~30-40 %, if trained - could be higher.

Especially players with good scoring level should not score 0 per 48 free throws.

This Post:
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58173.7 in reply to 58173.6
Date: 11/18/2008 7:40:32 AM
Overall Posts Rated:
154154
I think you should think twice. I got his points and I wrote why it shouldn't be like he wants. Scoring is completely different thing and although not really realistic it is right that it is.

This Post:
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58173.8 in reply to 58173.1
Date: 11/18/2008 8:08:36 AM
Overall Posts Rated:
9696
I believe free throw efficiency should start from at least 30% for atrocious level.

so what do you suggest for awfull, inept, respectable,.... legendary then???

I think FT is already prety high in succesratings. With strong you will already get about 80 to 90% on FTs. There is no point in training them beyond level 10 now. I think it should be turned down so that strong players (medium level) also shoots an average of about 50%. This way there is still diffrence between a level 10 and a level 16, which now, unfortunatly, is no different.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
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58173.9 in reply to 58173.7
Date: 11/19/2008 2:03:51 AM
Overall Posts Rated:
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so in your opinion scoring 0 on 48 attempse FT is ok?

Even with smallest luck level there should be at least 20-30 % in my opinion

I know it is not real world but rest statistics are quite similar to real, like 2p efficency - 40-50 %, or 3p - 20-30%

This Post:
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58173.10 in reply to 58173.9
Date: 11/19/2008 7:24:19 AM
Overall Posts Rated:
225225
so in your opinion scoring 0 on 48 attempse FT is ok?

Even with smallest luck level there should be at least 20-30 % in my opinion

I know it is not real world but rest statistics are quite similar to real, like 2p efficency - 40-50 %, or 3p - 20-30%

When a player has no skill in shooting free throws -- yes, it's quite ok. You're welcome to train free throws to rectify the situation.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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58173.11 in reply to 58173.10
Date: 11/19/2008 7:41:03 AM
Overall Posts Rated:
3737
so in your opinion scoring 0 on 48 attempse FT is ok?

When a player has no skill in shooting free throws -- yes, it's quite ok. You're welcome to train free throws to rectify the situation.


Really? You really honestly believe that?

If there's a game mechanic reason for having players shoot zero percent on FTs (as an incentive to make sure FTs are trained), then I'd buy that. Otherwise, it's a glaring weakness in the simulation of a basketball game. I'm with many of the others in this thread... a floor of 30% probability is reasonable, 0% is ridiculous.