BuzzerBeater Forums

BB Global (English) > Too many draftable players = explode the economy

Too many draftable players = explode the economy

Set priority
Show messages by
This Post:
00
59464.1
Date: 11/19/2008 1:29:29 PM
Overall Posts Rated:
1212
My league had 11 "A" ranked players, and at least 9 "B ranked players"

I also had a small (7 or 8) number of unscouted players.

With nearly half of the draft being very trainable, and adding 2 players per team into the mix, unless careers are only 7 years long (i estimate 15 year careers for many players), there will be a huge glut of players and massive deflation in the future.

I propose the following distribution

6 ***** players
10 **** players
16 *** players
10 ** players
6 * players

That way each team with some scouting will get at least 1 trainable player. A lucky team might get 2 if they pick early, or if a lower division team can, they take a 3* player with big upside and keep him anyway.

Discuss.


This Post:
00
59464.2 in reply to 59464.1
Date: 11/19/2008 1:51:21 PM
Overall Posts Rated:
44
that might just be your league though. i haven't been able to draft a player over 6th Man potential ever. it would be nice if the potential was known up front that way the teams that sucked get an actual pick. picking first blind is about the same as picking 10th blind.

This Post:
00
59464.3 in reply to 59464.2
Date: 11/19/2008 1:55:52 PM
Overall Posts Rated:
1212
really?

i was in your division two seasons ago.

I got an A player with 4 star potential, and a B+ player with 4 star potential, PICKING 16TH AND 32ND! (Jair Arreola and Tom Harvey if you were wondering)

also, theres a very strong correlation between potential and current grade.

not 100% correlated, but strong.

as i get more data, (i want to start a project next year on this) i will expound more.

This Post:
00
59464.4 in reply to 59464.3
Date: 11/19/2008 2:00:05 PM
Overall Posts Rated:
44
i know you were in my division. i was one of the teams picking towards the end of the round. i'll probably continue to do that until i reach D.II. i suppose it was because i only want to draft C/PF. and there were a lot more SG available in the superstar range.

This Post:
00
59464.5 in reply to 59464.4
Date: 11/20/2008 12:21:26 PM
Overall Posts Rated:
00
In my first year I got 2 very good and 1 decent player from the draft (Season 3), 1 very good player and 1 decent player in the next draft (Season 4), 1 average player the next year (Season 5) and all 3 of my draft picks this year (Season 5) kinda blow. I am finding as training goes on that the draft picks seem less and less worthy because everyone else is getting better on my squad.

This Post:
00
59464.6 in reply to 59464.1
Date: 11/20/2008 1:45:31 PM
Overall Posts Rated:
744744
Since we were in the same league for this draft, I suppose my results are relevant to this discussion.

Somehow, picking 16th, I managed to get my #1 preference, one of the 5* players I scouted. 18yo. 4-ball potential. A Center.

Guess what? He's crap. Not total crap, mind you, but not exactly 5* in my book. Without linking him here, I'll list his skills:

Weekly salary: $ 3 858
DMI: 0
Age: 18
Height: 6'9" / 206 cm
Potential: starter

Jump Shot: average Jump Range: pitiful
Outside Def.: pitiful Handling: atrocious
Driving: mediocre Passing: mediocre
Inside Shot: mediocre Inside Def.: mediocre
Rebounding: average Shot Blocking: average
Stamina: pitiful Free Throw: respectable

Experience: atrocious


For any player scouted at 5*, I'd assume they'd have at least one relevant skill at respectable (other than FT). He's got none.

So, from what I can tell, the scouts rating is nearly irrelevant.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
59464.8 in reply to 59464.7
Date: 11/20/2008 6:44:27 PM
Overall Posts Rated:
1212
i think the numbers are still out of whack.

as for you dary, i suspect looking at the wage thats an A- guy or even a b+ guy, with his sublevels all near popping. in fact, starter only corresponds to 3 star potential. the potential ive never seen screwed up, so if anything i dont think you got the guy you wanted

as far as i can tell the range at the higher end is:

starter-all star: 3 ball potential
perennial allstar-superstar (4 star)

anything above 5 star, though ive never had one that high so i dont know.

as an aside, if you sum the relevant skills, one of my best draft picks ever is a 3rd round guy with lousy wages and musta been a 2-3 star player. im keeping him as bench fodder simply because his overall skills are pretty nice. i think some skills are much more valued than others, and a high average (6.8) at the right pairing of skills is worth more than two 7's in skills such as passing or whatnot.

just my thoughts

etiher way, too many draftable players IMO


Last edited by TheUnrepentantGunner at 11/20/2008 6:45:36 PM

From: WTDawg
This Post:
00
59464.9 in reply to 59464.8
Date: 11/21/2008 10:35:42 AM
Overall Posts Rated:
00
I just cancelled any future scouting. I invested 40K per week the entire season and ended up with garbage that I could have picked up on the transfer market for - maybe -- 100K.

I don't expect all-stars - in fact that wouldn't be any fun. But there's no sense even trying to train these guys. There's too big of a gap between them and my current trainees, and I can't even sell a current trainee and replace him on the bench because these five star guys are SO bad.

So I'll just buy my trainees on the open market - it will be much more cost effective.

This Post:
00
59464.10 in reply to 59464.9
Date: 11/21/2008 10:46:17 AM
Overall Posts Rated:
459459
Lesson learned then, no?

Once I scored a basket that still makes me laugh.
This Post:
00
59464.11 in reply to 59464.8
Date: 11/21/2008 2:53:12 PM
Overall Posts Rated:
1919
Your original point was that these players were somehow destroying the economy. I completely disagree, only exceptional young players get serious money bids and there only seems to be 2-3 of those per league.

Oftentimes if you draft that kind of player you keep them to train them knowing that their finished product will make your team better by having a nice player to sell or stock your roster with. For the most part the complaint is that theres not enough value especially for high tier teams in investing in the draft.

As for the number of total players, even the low quality players can find niche roles with some teams. I don't see how even a 1k guy causes any kind of havoc with the economy since no one will spend any money on them. Also for teams who invest considerable sums of money in the draft they need to get the best value they can for their money and the 48 player total makes it less likely that someone can "guess" their way to a 5 star quality 5 star potential player so I don't at all see your point.

Accept that some days you are the pigeon and some days you are the statue. Dilbert