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puzzled by game engine

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62044.1
Date: 11/29/2008 4:07:45 PM
Overall Posts Rated:
167167
Hello

(8598055)

I won the game in question but I am really suprised and puzzled by the shooting off my team and the coaches decision not to play my awesome rebounder when I set the tactics to do so.When he started to get minutes the game changed and I did win after OT.

I have a few questions. I am completely puzzled by the game engine at times. I am not a basketball wizard, but I know enough about the game to understand most tactics and settings off the game.

I am training guards and have bought 1 great Center with wondrous rebounding. My opponent tonight is a promoted team that plays every game different tactics. Also his team skill levels are every game lower than mine, so I thought I would set up a tactics using the strengths in my team. My inside shot isn't great because it was never trained but the jump shot and jump range skills are very high and the handling and passing skills are more than acceptable in my league.

Because I have 6 guard trainees and want to make sure my players get the max 48 minutes I always pick strictly follow depth chart and select no back up players for my guards. Normally resulting in my guards picking 46-48 minutes. Secondly my wondrous guard plays many minutes because my backup for him is very very poor.

The tactics I picked was Motion and 2-3 zone. I picked these because I felt that with the high jump shot and jump range skill levels for my players I would outscore my opponent easily and with 2-3 zone I was hoping to pull many rebounds using my wondrous rebounder.

Here comes what baffles me. My shooting guards has these skills. How comes he ended up shooting SG M. Manganelli 53 15 - 39 6 - 18?? If a player would be that vad a shooter, I am sure in the NBA or any other basketball league his shot count would be more spread over the full team.

Jump Shot: sensational Jump Range: prominent
Outside Def.: prominent Handling: respectable
Driving: respectable Passing: mediocre
Inside Shot: inept Inside Def.: mediocre
Rebounding: inept Shot Blocking: mediocre
Stamina: inept Free Throw: inept

Experience: pitiful

Secondly, like I mentioned before I had selected strictly follow depth chart. This normally results with my super Center (when he is the starter) playing around 30 min and having around 20 rebounds. The first 3 quarters he only played 9 minutes and his backup who is a lot weaker played all the time. Why can/would this happen when I set my coach orders to strictly use depth chart. I build this game's defense solely around him. When he finally started playing, the game turned. 16 rebounds in 25 minutes won me the game.

I know I should be happy I won in the end, but in my opinion with home court advantage, and my coach following my tactics, and the game engine being more realistic I would have wrapped up this game in normal play time with being many points ahead.

I would like to know what I can do to make sure the shot attempts are more divided? and how I can make sure my starting center gets the minutes he should play using "strictly using depth chart". I surely can't select a backup for him like my guards!!!

This is not a rant, I just am trying to learn and I am sure I missed several things. But my 2 home games this season were against the weaker team and were way too close. I would like to make sure I win these and instead off ending 5th like in the last 2 seasons make it to the play offs.

thanks for your advance and help
Moominpapa

Last edited by Astragoth at 11/29/2008 4:09:08 PM

This Post:
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62044.2 in reply to 62044.1
Date: 11/29/2008 5:44:24 PM
Overall Posts Rated:
225225
Your SG played 53 minutes. Not setting a reserve is a great way to get your players tired and render them progressively ineffective during the game.

Either way, 6-18 three-pointers is not awful -- it's just average. 15-39 is not too good, but guards tend to have lower shooting percentages than inside players. And it's just one game.

Your center was likely in foul trouble. Players will sit out until the end of quarters when they commit: their second foul in the first, third foul in the second, and fourth foul in the third. They will likely also not start the following quarter. It's annoying but it happens -- that's why it's useful to have always quality backups.

As far as dividing shots is concerned:
* make sure your team has a decent offensive flow and/or that your players have good passing skills
* more experience is better
* Motion is an outside tactic; your Cs won't shoot much unless they have good outside shooting skills
* make sure you have several players with good shooting skills, if one of the shooters is far superior from the others, he will take all/most of the shots, because that would be the team's best shot
* finally, it depends on the opposition, if one of them is a crappy defender, it's likely that your offense will try to exploit him; there isn't much you can do about this, but I don't think you'd mind that, either.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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62044.3 in reply to 62044.1
Date: 11/29/2008 5:49:20 PM
Overall Posts Rated:
00
I think kozlodoev beat me to it, but I'll still reply with my opinion :p

My shooting guards has these skills. How comes he ended up shooting SG M. Manganelli 53 15 - 39 6 - 18?

He played an awful lot of minutes and his stamina is only inept, so he would've been absolutely knackered come the end of the 3rd, let alone the fact that there was OT. By putting in a backup for him, the coach would give him time to rest every now and then, and you will likely see an improvement in his game stats.

The first 3 quarters he only played 9 minutes and his backup who is a lot weaker played all the time. Why can/would this happen when I set my coach orders to strictly use depth chart?

Your starter C got himself in foul trouble in the 1st Q so the coach took him off. Similarly, he fouled again in the 2nd and the coach took him off again so that he wouldn't foul himself out before the 4th Q, where you needed him to stay in the game. Either train his stamina, ID or wait until he gets more experienced and he will probably get into foul trouble a little less, or you can now use the option of letting these guys play even if they foul a bit too much - just change the 'foul trouble' option in the tactics from "sit them" to "let them play". Bear in mind that if this guy gets into foul trouble often, he may well get fouled out before the end of a lot of games unless you let the coach bench him for a while, and you may end up in serious trouble at the end of games when you really need him (the game in question is a good example).

Just as an extra piece of advice - looking at your team and his team, it's clear that you have a stronger roster and it may have been better to use a faster pace tactic to really drive home the HCA, although I can understand that with no backups for your guards this may have worked against you, even though I think you would have clinched it in regular time.

This Post:
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62044.4 in reply to 62044.3
Date: 11/29/2008 7:49:17 PM
Overall Posts Rated:
167167
ok... i can work with both answers. very usefull help etc. that about the fouls I wasn´t aware off and since I hardly ever have foul trouble I guess it is a one off.

The thing with the stamina I don´t understand and don´t agree with. I can see where you are coming from, but in the 1st and 2nd quarter he was missing shot after shot after shot as well, not only in the 3rd and 4th quarter. I am in a building team phase right now, and I guess I have still a lot to learn, when it comes to player skills.

One question I do have for you. The let them play setting obviously has as benefit that you foul less and give less free throws away and your players have a smaller chance to get fouled out. However I am sure there is a negative side effect too. Do you know what it is? I would like to know before using it and getting a nasty surpirse...

thanks a lot for the advice. the both off you...

From: ardain
This Post:
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62044.5 in reply to 62044.4
Date: 11/30/2008 10:22:42 AM
Overall Posts Rated:
3333
Yeah, I've seen a guy foul out halfway through the first quarter - big negative!

Keep building your inside depth.

This Post:
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62044.6 in reply to 62044.4
Date: 11/30/2008 12:09:10 PM
Overall Posts Rated:
1818
One question I do have for you. The let them play setting obviously has as benefit that you foul less and give less free throws away and your players have a smaller chance to get fouled out. However I am sure there is a negative side effect too. Do you know what it is? I would like to know before using it and getting a nasty surpirse...


I think that setting is for letting ur players in the court even if they reach foul trouble. For instance ur C in the example game would keep playing in the first quarters regardless of the fouls he committed.
The bad thing in this is (using the same example) that eventually ur C would reach the 6th foul, let's say at 32mins, and leave the court for the rest of the game, leaving ur team with the backup C for the last period.

Cheers

From: /joao

This Post:
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62044.7 in reply to 62044.6
Date: 12/1/2008 2:39:11 PM
Overall Posts Rated:
33
My opinion: bad offensive flow.

Not much of a help to have sensational JS and only respectable driving. The player should be able to create his own shots, or build a good passing skill team, to create those shots.


From: Astragoth

This Post:
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62044.8 in reply to 62044.7
Date: 12/1/2008 3:59:24 PM
Overall Posts Rated:
167167
thanks a lot for the info :) I am working on handling, passing and driving this season :) I got a lot off great usefull feedback that I will try and use in future games...