BuzzerBeater
BuzzerBeater Forums
Help - English > Jump Shot
Back to the Sneak Peek
Help - English
Jump Shot
8
Game Shape and Minutes
17
Arena Problem!
3
staff salaries
3
Training minutes from another ...
2
2 users on 1 pc
9
Blowout - minute management
8
B3 Revenue
3
enthusiasm :(
2
Substitutions
3
Center: Height: 6'3" / 190 cm
25
MVP Player
3
Retiring
8
Transfer List and Selling
3
puzzled by game engine
8
How do i forefit?
7
Stamina drop?
13
look inside?
3
Inside Shot Training (C)
2
HoopsWorld.com add
4
<
>
Favorite Folders
Jump Shot
Set priority
High
Normal
Low
Show messages by
Everybody
CrazyEye (1)
Lord of Doom (2)
Astragoth (1)
direct (3)
docend24 (1)
Search this Thread (Supporter Feature)
From:
direct
This Post:
0
62546.1
Date: 12/2/2008 4:05:33 PM
PAF.bg
II.4
Overall Posts Rated:
120
I noticed for my next cup game (which I use for training mostly) that all starting player are great at jump shots. What tactic should I use to get out the best of that fact? Thanks!
Mark Unread
Ignore User
From:
Lord of Doom
To:
direct
This Post:
0
62546.2
in reply to
62546.1
Date: 12/4/2008 9:33:14 AM
Overall Posts Rated:
96
I'd recommend motion. But since it is a slow pace you also need some good handling and passing skills to avoid turnovers.
They are not your friends; they dispise you. I am the only one you can count on. Trust me.
Mark Unread
Ignore User
From:
CrazyEye
To:
Lord of Doom
This Post:
0
62546.3
in reply to
62546.2
Date: 12/4/2008 9:37:17 AM
Overall Posts Rated:
959
fi though you need more passsing and handling, with fast pace to avoid turnovers?
But a good gameflow gives you better shooting oppurnuties, which makes it more unlikely that he gets trouble with the shot clock.
Mark Unread
Ignore User
From:
Lord of Doom
To:
CrazyEye
This Post:
0
62546.4
in reply to
62546.3
Date: 12/4/2008 9:53:46 AM
Overall Posts Rated:
96
with fast pace the ball is in your position shorter a time each attack. there is less handling and less passes, and your players will shoot earlier.
This means that there is less chance to lose the ball.
If you however have good handling and passing skills you can afford to take more time to dribble and pass the ball untul you found the right shooter to pull off qulitatively better shots. There is more handling and passing, but due to the fact your players are good at it they won't give up the ball easy.
If you come closer to the shotclock ending however, with slow pace, if they haven't reached their good shot yet, they tend to get nervous and shoot anyway, which result in a qualitatively less good shot.
They are not your friends; they dispise you. I am the only one you can count on. Trust me.
Mark Unread
Ignore User
From:
docend24
To:
Lord of Doom
This Post:
0
62546.5
in reply to
62546.2
Date: 12/4/2008 11:06:45 AM
Overall Posts Rated:
154
Motion is a normal pace. And there was a change in engine so not everything have to be the same again i.e. maybe turnovers in different paces are more balanced now, maybe not.
Mark Unread
Ignore User
From:
direct
To:
docend24
This Post:
0
62546.6
in reply to
62546.5
Date: 12/4/2008 11:17:51 AM
PAF.bg
II.4
Overall Posts Rated:
120
Well we'll see after 15 minutes.
I was thinking Base Offense but I gave Motion just to see what will happen. It's a game against a bot but I will play with just the six worst players and PIC.
Mark Unread
Ignore User
From:
direct
This Post:
0
62546.7
in reply to
62546.6
Date: 12/4/2008 1:14:19 PM
PAF.bg
II.4
Overall Posts Rated:
120
I don't know if the tactic helped me. I had a lot of three points as if I played Run and Gun (15 - 33). I guess it was because my Outside Scoring was much better than the Inside. Also the Turnovers were just six.
Mark Unread
Ignore User
From:
Astragoth
To:
direct
This Post:
0
62546.8
in reply to
62546.7
Date: 12/4/2008 7:09:25 PM
Overall Posts Rated:
167
hmm 15 out off 33 3fg is a very good score... I am jealous :)
Mark Unread
Ignore User
Disable Emoticons and Images