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63159.1
Date: 12/6/2008 9:44:50 PM
Overall Posts Rated:
3030
How does my team score 30 points in the first quarter of my last game, and then score four in 11 minutes of the 4th quarter. I hit a lucky 3 with a minute to go to give me 7 for the quarter. Stamina has never been an issue. My team has gone from hitting 30% of their 3's to virtually nothing. I was dominating the boards for 2 and a half quarters and then that stopped as well. My opponent committed 14 fouls in the first half and then basically none for the rest of the game. My starting center got hurt, but my backup is nearly as good and is a stronger rebounder. I've never scored that few points in a quarter in 3 plus seasons.

This happens quite frequently. My team starts super strong and then peters out. I dont play run and gun so its not like theyre using that much stamina. My guys used to be able to shoot the 3 but now I'm lucky to get 2 to fall per game.

Its not like I was overmatched. The team I played was not better than mine. It's like the sim adjusts itself midway through the game to compensate if I'm getting to big of lead.

This Post:
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63159.2 in reply to 63159.1
Date: 12/6/2008 10:21:21 PM
Overall Posts Rated:
00
Look Inside is a fast paced offense just like RNG, but with an inside focus. Loss of stamina at the end of the game running this offense is something that has to be taken into account.

If you are continually losing performance in the later stages of the game, then Stamina is definitely a concern that may need to be addressed if you continue to run fast-paced offenses.

This Post:
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63159.3 in reply to 63159.2
Date: 12/6/2008 10:48:02 PM
Overall Posts Rated:
303303
Look Inside doesn't increase pace nearly as much as RNG.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
From: Heathcoat

This Post:
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63159.5 in reply to 63159.4
Date: 12/7/2008 4:43:46 PM
Overall Posts Rated:
9191
I did read somewhere here in the forums that your coach will make adjustments at halftime. Parhaps one factor in your second half drop off is this adjustment by the other teams coach.

I too have been getting out to huge leads, and slowly giving them up late in the game. If you look at my cup loss its an amazing shift. I figured any minute my backups were going in due to the 30 pt deal, next thing you know, I lost.

This Post:
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63159.6 in reply to 63159.4
Date: 12/7/2008 8:20:37 PM
Overall Posts Rated:
225225
Wow. I don't think its the stamina factor here. I have my stars play 48 minutes with RNG and FCP but they still win games for me...

I don't think pace causes stamina issues in any way. Playing your players extended minutes without subbing does, however.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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63159.7 in reply to 63159.6
Date: 12/7/2008 10:25:33 PM
Overall Posts Rated:
3030
I sub plenty. Like I said before its like the opposition catches fire in many situations. If the "coach" is "making adjustments" at halftime how do I offset that? I didn't realize that was an option.

This Post:
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63159.9 in reply to 63159.6
Date: 12/8/2008 11:04:29 AM
Overall Posts Rated:
303303
Wow. I don't think its the stamina factor here. I have my stars play 48 minutes with RNG and FCP but they still win games for me...

I don't think pace causes stamina issues in any way. Playing your players extended minutes without subbing does, however.


FCP definitely causes stamina issues.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
63159.10 in reply to 63159.9
Date: 12/8/2008 2:26:08 PM
Overall Posts Rated:
225225
Wow. I don't think its the stamina factor here. I have my stars play 48 minutes with RNG and FCP but they still win games for me...

I don't think pace causes stamina issues in any way. Playing your players extended minutes without subbing does, however.


FCP definitely causes stamina issues.

It does, but there is no indication it is because of pace itself. FCP is explicitly stated in the rules to affect the rate at which players spend their stamina in games.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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63159.11 in reply to 63159.8
Date: 12/9/2008 11:25:07 AM
Overall Posts Rated:
167167
yes you can (sort off) turn it off. it is risky but you do have choices as to who plays. I use "strictly follow depth squad" and if I don't put a back up in my squad for a certain position that player will play 47-48 minutes. Very seldom I have seen them play less minutes...

I dont believe the coaches changes tactics at half time or later in the game when you have a huge lead to a slower kind off tactict etc. If that would be the case, buzzerbeater needs a HUGE overhaul off the game engine imo. If I select run and gun, I expect to keep them playing 4 full quarters run and gun. Not only because I said so, but also because my whole training regime and therefore all my players are suitable for this tactic or for example motion. I am sure other teams are set up for their chosen tactics. I do believe players might take it easy or "loose concentration" when being a lot off points ahead. Also stamina is a big part off players performing worse how longer the game takes and how more minutes they have played.