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wondering whats important early on
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From:
bumbumalot
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73483.1
Date: 2/16/2009 9:57:50 PM
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hi new here, just wondering whats important early on at your club? getting good coaches? getting good young players? does having some older vet players affect how well the younger players learn? is there a dmi cap for each rating level of player? for example what would be the min and max for a mvp rated player?
how much would each of these sell for? say you had a mvp with a very low dmi say about 6000 and his young say 21, is he worth keeping ? how long till his dmi would match his mvp status? thank you
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Pappy ODaniel
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bumbumalot
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73483.2
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73483.1
Date: 2/16/2009 10:09:29 PM
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I guess that I would say to not worry a whole lot about DMI. You'll find that DMI is mostly dependent on a player's game shape (GS). Since keeping GS high is very important to how a player "plays," you'll find that DMI goes up when GS does (at least in general)...
Pappy
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Shoei
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bumbumalot
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73483.3
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Date: 2/16/2009 10:21:39 PM
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the first thing you should do is to get a good feel of your team.
since you said your new, try to understand your team present lineup's strenght and weaknesses so you can work on a offensive tactic and defensive assignment.
assess what player on what type of offense should best be playing at what position for you. also know your money status through so you can understand how much flexibility you can do.
knowing this,now you can plan. if you can assess early on lets say what your team is weak on then try looking for it at the transfer market. also dont leave the opportunity of increasing your arena its hurt at the start but it pays in the long run.
i dont think you should pay attention too much to the mvp or potential status its only for training players, the dmi also dont give much the way i see the dmi is to check if my player was trained or not if your diligent keep a record every week the larger the added dmi for me means he got trained better.
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KingCharles
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bumbumalot
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73483.4
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73483.1
Date: 2/16/2009 10:38:37 PM
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what's important early on is a consistent training regime. decide what positions you want to train. once you decide what to train begin to look for good young players. ideally you want 18 year olds with at least all star potential. you should have at least 4 trainees that you are ready to train. keep in mind it's not very efficient to train something like PG/C since training in BuzzerBeater only gives you certain options of position combinations. therefore users generally go with PG/SG or C/PF. this allows about a maximum of 6 trainees if you can get you minute distribution down. by minute distribution i mean that trainees need at least 48 minutes to get the full benefit of training that week.
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C-Cat
To:
bumbumalot
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73483.5
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73483.1
Date: 2/16/2009 11:28:26 PM
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G'Day mate, trying not to repeat what other people have said but training should come first and foremost. Looking at your squad you don't have a whole lot to begin training, Brewer and Medalla are your best bet so far but it would be almost worth waiting to see how you go in the draft. If you pickup a good prospect in the draft then use him to train and purchase a couple more trainees.
Ideally guys over 3000k wage and with All star+ potential but as much as other people say it i say don't buy to much into potential, there is plenty of good quality players out there with starter potential, its going to take a good couple of seasons for a starter potential player to max out so for training and selling purposes they still have value and can be brought much cheaper to begin with. So long as you have a couple of at least All star potentials for long term training to keep i think you can get away with having a couple of guys with starter or star potential players also who you plan to sell and replace in a couple of seasons time.
If your going to train Brewer and Medalla then focus on Rebounding, Inside Scoring, Defense and Blocking. The most efficient training method is to heavily rotate through the skills, so for example train rebounding for a couple of weeks, then inside scoring for a couple of weeks, then inside defense for a couple of weeks and so on.
Each player you train needs 48 minutes to get full training, so if your happy rotating players through the starting PF and C spots you could train 6 players per week if you manage your minutes correctly, if you want to keep the same starters then they will take more minutes reducing your number of trainees.
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LA-Kantine
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bumbumalot
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73483.6
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Date: 2/17/2009 4:54:29 AM
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The starting team has to many players. Cut down your roster to approx 12 players to minimise your wages. Fire the worst players, look at the transfer list which unwanted players might be sellable.
Climbing the BB-mountain. Destination: the top.
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From:
GM-JuicePats
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bumbumalot
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73483.7
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73483.1
Date: 2/17/2009 11:06:38 AM
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Please use the Help forums - you'll find a wealth of information there.
/Juiced
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Any two will do
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