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The "Jump Range "" Stat

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From: Stajan
This Post:
00
142812.10 in reply to 142812.9
Date: 5/4/2010 6:59:20 PM
Overall Posts Rated:
146146
I bought a player with tremendous JS and tremendous JR. He's a mediocre shooter from inside the arch, but he can torch from the 3 pt line when he decides to stretch it out (which isn't nearly enough). One thing I've noticed is that he randomly pops up and takes 40 foot jumpers with regularity with time on the clock. No one else on my team will do this. I don't know if these things are indicative of the players extra jump range or not, but I'd recommend not going overboard with jump range. Definitely keep jump shot a ways higher in comparison.

I should also note that he's performing this way against 95% bot opponents which I can only hope have awful defenders. It's perplexing to me, but from what I conclude based on everyone's opinion on jump range coupled with my new found players results, it probably isn't worth it to train past prominent unless your jump range is significantly higher maybe.

This Post:
00
142812.12 in reply to 142812.11
Date: 5/4/2010 10:06:42 PM
Overall Posts Rated:
99
so should JS always higher than JR? i have one with JS at 7 and JR at 8, so is it much worthy to win games? it's effective to me since i have 11-1 record :) with using PRINCETON as my strategy

This Post:
00
142812.13 in reply to 142812.1
Date: 5/4/2010 10:30:20 PM
Overall Posts Rated:
1515
Don't take my opinion for granted- I'm only in my first full season, but from my point of view...

I have 4 SG's/ PG's
One has 5 JS and 7 JR, 8 Handling
One has 7 JS and 7 JR, 7 Handling
One has 8 JS and 7 JR, 7 Handling
One has 4 JS and 8 JR, 4 Handling

The 4/8 one is far lower shooting percentage than my other players, but is still very good at shooting- the one that performs best is actually the 5/7 one on most occassions, with the 7/7 one and 8/7 ones giving me 40 points in a game once each- the 7/7 one being the top scorer during any game since I owned the team.

I think JR is valuable if you have good JS to back it up, at least equal to the JR of your player, but I think having good Handling helps just a WEEE bit as far as shooting 3's, don't know how, but it seems that the better grip your player gets on the ball the better shot?

This Post:
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142812.14 in reply to 142812.13
Date: 5/4/2010 11:03:02 PM
Overall Posts Rated:
00
These players are my best shooters. Their JS/JR in the following order is:

Enn Heinsaar-12/9: Shoots pretty badly haha... the latest game i had with him was his best, otherwise actually he's pretty bad XD. His experience is only awful so that could say a bit.

Txema Robles- 9/7: A great overall shooter, really torches the 3s, but this could be due to his better experience (mediocre) and he's much more balanced in skills than my SG is.

Laurent Gros: 9/7: This trainee is another great 3 point shooter, but his jumpers aren't too great. Again this could be due to experience (atrocious haha). He's quite balanced too.

So my guess could be to really BALANCE out the player's skills and keep JS only 2 above or lower than your JR (maybe 3 above for an SF).



This Post:
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142812.15 in reply to 142812.14
Date: 5/5/2010 12:18:42 AM
Overall Posts Rated:
00
how do u train JR and OD??

This Post:
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142812.16 in reply to 142812.15
Date: 5/5/2010 12:24:05 AM
Overall Posts Rated:
522522
You train Jump Range by training Outside Shooting.
You train Outside Defence by training Pressure.

This Post:
00
142812.17 in reply to 142812.14
Date: 5/5/2010 12:34:56 AM
Overall Posts Rated:
99
Don't take my opinion for granted- I'm only in my first full season, but from my point of view...

I have 4 SG's/ PG's
One has 5 JS and 7 JR, 8 Handling
One has 7 JS and 7 JR, 7 Handling
One has 8 JS and 7 JR, 7 Handling
One has 4 JS and 8 JR, 4 Handling

The 4/8 one is far lower shooting percentage than my other players, but is still very good at shooting- the one that performs best is actually the 5/7 one on most occassions, with the 7/7 one and 8/7 ones giving me 40 points in a game once each- the 7/7 one being the top scorer during any game since I owned the team.

I think JR is valuable if you have good JS to back it up, at least equal to the JR of your player, but I think having good Handling helps just a WEEE bit as far as shooting 3's, don't know how, but it seems that the better grip your player gets on the ball the better shot?
Chiragsta



McCrushers
These players are my best shooters. Their JS/JR in the following order is:

Enn Heinsaar-12/9: Shoots pretty badly haha... the latest game i had with him was his best, otherwise actually he's pretty bad XD. His experience is only awful so that could say a bit.

Txema Robles- 9/7: A great overall shooter, really torches the 3s, but this could be due to his better experience (mediocre) and he's much more balanced in skills than my SG is.

Laurent Gros: 9/7: This trainee is another great 3 point shooter, but his jumpers aren't too great. Again this could be due to experience (atrocious haha). He's quite balanced too.

So my guess could be to really BALANCE out the player's skills and keep JS only 2 above or lower than your JR (maybe 3 above for an SF).

so easily means that JS matters most than JR, for all what I got is that JR doesn't really mean that higher you got will give your player's effectiveness beyond the arc but it just indicates that your player will get longer shots than usual :) just like my SF which is my top scorer with his JS at 9 & JR at 6 but he is more effectively made 3s than my SG who is 8 JR & 8 JS :)
and what about experience? does it really affects your shots?

This Post:
00
142812.18 in reply to 142812.9
Date: 5/5/2010 3:00:05 AM
Overall Posts Rated:
3333
Well...its true...and I think the game engine is at fault in this case. Its mostly very accurate in simulating the real game but not here. Guys with good range but not such great shooting (Sabonis, Robert Horry, Camby maybe?) should not take so many shots. They should only take shots from mid range or 3 pt land when they have an open look. And then the % of those shots made would be higher. So a guy with higher JR and lower JS should be taking less shots but should be taking them from all distances from the basket...for example, when the defence doubles on your good shooter and leaves them open from distance...

They certainly shouldn't be taking 10 shots in a game and missing them all. Whats the point of the JR skill's usefulness then?

This Post:
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142812.19 in reply to 142812.18
Date: 5/5/2010 3:53:37 AM
Brigada Diverse
RBBA
Overall Posts Rated:
6666
Second Team:
All-Starters
Just to put my two cents in i have this players:

1.15/13 - FGs:0.441 3pt:0.375
2.16/11 - FGs:0.468 3pt:0.380

both playing SG

3.11/9 - FGs:0.469 3pt:0.459

playing SF

All players have an average of 10-11 games so far this season.Does seem that JR is far less important that JS but stil considering that a balance between this two will make him a valuable SG.

This Post:
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142812.20 in reply to 142812.19
Date: 5/5/2010 4:26:00 AM
Overall Posts Rated:
289289
You can't compare player statistics since they would have played against different defences even in the same game as they would match up against different opponents. Also you need to take into consideration of things like offensive tactics, gameshape, enthusiasm, and offensive flow as they will influence shooting performances.

I probably miss some other important variables as well but anyways, there are just too many variables you need to take into consideration when comparing statistics as to why a player may be performing better than another. At most it can only be used as a guideline.

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