Any higher player will pop more in the stats you mention if everything about both of the regarding player is the same excluding their heights, potential won't have effect on training unless you have trained that player until he has reached his potential cap from this analysis made by GM-rip and naker virus:-
A bit over generalising. A taller player won't more pop
MORE. But he will pop
marginally faster than the shorter player. The
salary guide is an estimate of the max you can hit with a player based on his potential. There are a lot of people who argue that it is more based on the number of skill pops in the skills that are pertinent to the 'best position' (which increases salary... which is why salary is used a guide to see when a player might CAP)
By the way, I found this on the game manual which is quite useful for your training:-
players will improve more quickly not only with additional playing time, but also a more skilled player will improve more quickly. For example, a great inside defender and rebounder will find it easier to improve his shot blocking than a poor inside defender and poor rebounder would
Yes. This is also being discussed in the boards. Basically they are saying that certain skills, for example JR & JS are related. If you have lets say, STRONG JR but PITIFUL JS.... then when you train JS it will pop faster than it normally does... They're calling it
skill elasticity.
Edited and additional info.: If it is compare with a tall player which is bad in inside def. during game and a shorter player but is good in inside def. during game, then I do not know the answer on which will make a better C. I'll try and ask in the help forum, just only thought about this matter.
I'm not sure if you're asking whether a tall player with bad ID is better than a short player with good ID in the game. But the answer is no. Height only affects the
speed of training. In the actual game, only the skill levels matter. A
tall player with
PROLIFIC Rebounding for example is the same as a
short player with
PROLIFIC Rebounding.