But if you want to look at it like that, then maybe there should be no down arrow for stamina loss.
Yeah, fair enough.
I'm guessing right now very few are the people who monitor experience precisely (I don't, do you?)
So I'm guessing these 1% have an advantage (relative to the actual importance of experience in this game, which we can only speculate on) over players who don't monitor it.
If there was an arrow, I'm guessing that 1% would jump to about 10%.
Now I'm not against it, it's just a matter of where you want the gap? Like, do you want it to be between D.I and D.II, or between D.II and D.III. I'm starting to think maybe your opinion is better.
I know for me, learning on the forums that there was no arrows for exp pops, I was like "hm, that's interesting". And I kind of see the point of that. But we can all have different opinions. I just think these forums are a great tool for this game, and that's one way to develop the game and its community. If there is no more tricks to be learnt from reading these forums then the game becomes boring, too.
Peace.
"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme