BuzzerBeater Forums

BB Global (English) > Highest Experience

Highest Experience

Set priority
Show messages by
This Post:
00
173377.10 in reply to 173377.7
Date: 2/2/2011 8:42:20 PM
Overall Posts Rated:
522522
and only 88 competitive NT games. Is that so much?

he is actively playing in his teams since season-2 and he played lots of NT semi-finals and finals..
i assume he didn't start the game with atrocious experience as he is an allstar* and big matches can give boost to experience..
maybe we should ask his owner, i don't expect anything less than "tremendous"..


The german record nationalplayer with 77 games, and a age of 28 is now at respectable Experience i wouldn't say that the NT Games boost Xp that much(i have a 28yo player with 8 Xp in my roster with zero games^^)

But you are right the player from old draft could start with higher XP(the youngest of them are now 30), but i think the record goes to a player who was lucky there and played in a club who didn't look for the gs of his players so that he got a lot of weekly minutes.


That wouldn't work lol. Playing more minutes means more injuries, and I think the extra minutes each week will be negated by the increased number of injuries to that player.

This Post:
00
173377.11 in reply to 173377.10
Date: 2/2/2011 8:51:06 PM
Overall Posts Rated:
959959
That wouldn't work lol. Playing more minutes means more injuries, and I think the extra minutes each week will be negated by the increased number of injuries to that player.


didn't you need a total of XXXX minutes to get an experience pop, so why the risk of an injury should be higher in that time when he play 2-3 three games each week instead one and a half?

Ok maybe you could argue that he will loose more minutes through a week of injury, BUT that just because he gains more minutes every week which should be an advantage in getting as much as minutes as possible.

This Post:
00
173377.12 in reply to 173377.11
Date: 2/2/2011 8:54:20 PM
Overall Posts Rated:
522522
Normal player plays 70 minutes per week.
This hypothetical player will play 144 minutes per week.
Therefore injury is twice as likely.
Therefore over the course of a long period, he will have twice as many injuries.
Therefore, both players should gain experience at roughly the same speed.

Agree?

This Post:
00
173377.14 in reply to 173377.12
Date: 2/2/2011 10:47:24 PM
Overall Posts Rated:
959959
Normal player plays 70 minutes per week.
This hypothetical player will play 144 minutes per week.
Therefore injury is twice as likely.


injury in that week is twice at likely.

Therefore over the course of a long period, he will have twice as many injuries.


But now imagine, the player needs 1400 minutes, which means he plays 10 weeks with 144 minutes, or 20 twenty weeks with 70 minutes. So he will be injured the same length during that time.

Therefore, both players should gain experience at roughly the same speed.


only when the injury appear in every match and takes a 6 days to heal.

Agree?


The only thing injurys change is that he didn't gain experience with double the speed, cause you had to plan those injury weeks for XP up the same time for both players. If u mean that yes, if you mean they need the same time no.

because without injury you could say that player A who play 140min get double of the Xp of player B who get 70. Lets say player A needs 10 games to get a new level of Xp, and during that time he is on average 1,5 week injured. So he needs in total 11,5 weeks(agreed?).

Player B now needs 20 weeks to gain a level, but with 1400 played minute he get the same prohability injury in average. So he need total 21 weeks to gain one level of experience(agreed) because he still get his where he was injured just the half week.

Now look where player A is after 21 weeks, when he needs 11 weeks for an XP up he raised a bit more then 42/23(~1,8) XP levels.

So i tell 1,8 > 1 - or not? Also i say 21 > 11,5?




This Post:
00
173377.15 in reply to 173377.14
Date: 2/3/2011 12:02:37 AM
Overall Posts Rated:
522522
ah true perhaps you are right. Although, I feel that you have to take in to consideration that lower gameshape means more fouls which means even greater chance of injury. So I think the player would have about 4 times the chance of injury compared to a player that plays a normal amount of minutes per week.

This Post:
00
173377.17 in reply to 173377.1
Date: 2/3/2011 5:47:36 AM
BC Hostivař
II.2
Overall Posts Rated:
12041204
Second Team:
Jirkov
These 2 players were already at wondrous (14) at December.
(2263548)
(2379811) - 0 NT matches.
I haven't seen higher yet.

This Post:
11
173377.18 in reply to 173377.15
Date: 2/3/2011 6:42:28 AM
Overall Posts Rated:
959959
I feel that you have to take in to consideration that lower gameshape means more fouls which means even greater chance of injury.


i am not so convinced with that, when the full team have problems with that, the opponent won't use him as a matchup more then normal - and i am quite sure that this is the reason why better defense could help with fouls. I checked one day games of the nt who was one by a high margin(i thing thirty points), which are often games betwen small nations and Powerhouses of BB and they make nearly the same amount of fouls and i seems more depending on tactics the teams play(inside draws a lot more). Which is also a bit astonitment, because the weak team makes more TO and get less second chanches.

So I think the player would have about 4 times the chance of injury compared to a player that plays a normal amount of minutes per week.


i never saw a injury while making a foul, you normaly get them while drawing them. Why you should fouled more often during 1400 minutes when you have weaker gameshape?

One argument you could bring which reduces the difference, is that the 70minute guy, still get his minutes even when you have a blowout or 6 fouls - but the other guy get at least the same chanche to get the 70 minutes but he don't stops them so that he get in average still more minutes and will reach the target earlier. And even an inccrease in 50% of speed while Gaining Xp would make an huge difference.

This Post:
00
173377.19 in reply to 173377.18
Date: 2/3/2011 11:41:12 AM
Overall Posts Rated:
522522
So essentially you don't think lower gameshape means more fouls? Is that right?

This Post:
00
173377.20 in reply to 173377.19
Date: 2/3/2011 12:19:54 PM
Overall Posts Rated:
959959
So essentially you don't think lower gameshape means more fouls? Is that right?


when your teammates also struggle there yes.

Last edited by CrazyEye at 2/3/2011 12:20:15 PM

Advertisement