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183880.10 in reply to 183880.9
Date: 5/4/2011 6:07:10 AM
Overall Posts Rated:
204204
proficient stamina is already the maximum. So yeah, that explains why he plays for 48 minutes.

This Post:
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183880.11 in reply to 183880.10
Date: 5/4/2011 8:27:03 AM
Overall Posts Rated:
11
Seems that I have to learn a lot. :)
Ok so how to force my coach to not play him whole game ? Any suggestions ?

From: CrazyEye

This Post:
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183880.12 in reply to 183880.11
Date: 5/4/2011 8:29:53 AM
Overall Posts Rated:
959959
i believe you could buy another backup for less then 10k, which is much better then your current one which would be a start.

This Post:
00
183880.13 in reply to 183880.10
Date: 5/4/2011 9:44:48 AM
Overall Posts Rated:
744744
proficient stamina is already the maximum. So yeah, that explains why he plays for 48 minutes.

I could swear prominent ST was the maximum, just that it doesn't really stay there for long enough to matter.

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This Post:
11
183880.15 in reply to 183880.11
Date: 5/5/2011 6:17:58 AM
Overall Posts Rated:
485485
i haven't looked at your team, but you have a number of options. this requires you think / plan by the week.

1) On friday, take a look at your weekly schedule. separate the games into close/must win and not going to be close (either defeat or win).

2) your hotshot guard starts / plays the close/must win game. 48 minutes.

3) your less-than-capable starts / plays the other games. if you have the starter coming off the bench, depending on the differential in talent, he could play as much as half the game; more likely, you could pencil him in for 12 - 20 minutes.

4) judging from your level, you probably will not make a long run in the Cup. this frees up the scrimmage for training -- which you use to close the talent gap between your starter and your bench as quickly as possible. a better bench gives you more options going forward.

5) you may or may not be at the point where you are starting to win by large margins against weaker teams in your league (maybe there are a couple of bot teams). a nice little trick here is to put your bench player as both "starter" and "backup" and place your starter in the "reserves" part of your lineup -- your coach will play (probably) play your bench player for around 36 minutes and your starter will get the final quarter. combine that with #2 above, and you have handled the weekly minutes for your starter quite nicely.

6) but the best solution -- either via the TL or training -- is to have a player(s) of equal value that you can rotate starts with your current hotshot.

This Post:
00
183880.16 in reply to 183880.4
Date: 5/12/2011 5:40:30 PM
Overall Posts Rated:
1515
Needless to say, if you have Lebron as a bench player with "Let coach decide", the coach will still give him huge minutes and might even start him because at the end of the day, the Coach wants to try win the game.


This is not true at all, and part of my point.

Perhaps if you play this game for a bit longer, you will figure that out.

From: Monkeybiz

This Post:
11
183880.19 in reply to 183880.17
Date: 5/12/2011 11:12:53 PM
Overall Posts Rated:
237237
Well said.

That is my belief as well and explains a lot on why the substitution patterns appear as they do.

Sometimes you need to think about game engine logic rather than just assume it is a basketball sim and should work the way you want it to work.

From: DoG

This Post:
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183880.20 in reply to 183880.19
Date: 5/13/2011 3:52:49 AM
Overall Posts Rated:
1616
Sometimes the logic is a little weird - like when my center, set to play 48 minutes (starter, backup, bench) fouled out the "coach" put in players with the worst ID and RBD available to play center. Just my 2 cents :)

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