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Game Engine Changes

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This Post:
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18659.10 in reply to 18659.9
Date: 3/7/2008 9:03:20 PM
Overall Posts Rated:
744744
More deterministic: We have artificially decreased the random factor quite substantially so that the better team will win more often, and so that the results will make more sense.

Good, good

Changes in Enthusiasm: With a decrease in the random factor, we can now use enthusiasm in a way that makes more sense than the current implementation..

Good, good.

Boxscore: Because Take it Easy and Crunch Time no longer directly influence the team ratings, we will instead report on the boxscore which team tried harder, or whether they tried equally hard

Good, good.

Forfeits: # Improved handling of forfeits so that players play a reasonable number of minutes but do not set records, skew league leaders, etc.

Great news.

Better Shooters: We will be increasing the efficiency of longer-range jump shots

Ok. I hope everyone doesn't start playing Run & Gun...

Injuries: We will decrease the length of all injuries generated by the game engine; you will approximately find that all injuries that currently are X weeks will now be of a length so that the player will miss approximately X league games.

Finally!

New Draft Procedure: This really deserves its own news, and will get one in a few weeks when we're ready to release the final version. The current draft procedure will be overhauled an....

This is what I'm most excited about. I agree with the OP, though, Charles needs to finish his sentence here. The suspense is killing me.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
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This Post:
00
18659.12 in reply to 18659.10
Date: 3/7/2008 9:36:05 PM
Overall Posts Rated:
00
Better Shooters: We will be increasing the efficiency of longer-range jump shots

Ok. I hope everyone doesn't start playing Run & Gun...



I love this one.... this is the only one I've been playing in the last while. And now they are making it even better... my team is made for it

This Post:
00
18659.13 in reply to 18659.12
Date: 3/7/2008 9:57:42 PM
Overall Posts Rated:
744744
Blah. Not everyone has a NT guard on their team. ;)

@LA-Damena:
Then couldn't 2 news messages be used so everything written gets listed?

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
From: CitB
This Post:
00
18659.14 in reply to 18659.1
Date: 3/7/2008 9:58:45 PM
Overall Posts Rated:
66
i must say everything whats in the news sounds really good to me.
*thumbs up*

From: Shoei

This Post:
00
18659.16 in reply to 18659.15
Date: 3/8/2008 2:16:46 AM
Overall Posts Rated:
11
with the shooting address . . .. my run and gun seems to be happy gun blazing!


From: ned

This Post:
00
18659.17 in reply to 18659.16
Date: 3/8/2008 4:31:27 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Excellent job! ;)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
18659.18 in reply to 18659.10
Date: 3/8/2008 5:01:31 AM
Overall Posts Rated:
3535
More deterministic: We have artificially decreased the random factor quite substantially so that the better team will win more often, and so that the results will make more sense.

Good. Hope there will still be room for surprises.

Changes in Enthusiasm: With a decrease in the random factor, we can now use enthusiasm in a way that makes more sense than the current implementation..

Do not really get this point... can someone clarify?

Boxscore: Because Take it Easy and Crunch Time no longer directly influence the team ratings, we will instead report on the boxscore which team tried harder, or whether they tried equally hard

Good, but do no understand how the enthusiasm level will be taken into account from now on. If it also does not influence the ratings anymore, will there be several level of 'harder' to include it somewhere?

Forfeits: # Improved handling of forfeits so that players play a reasonable number of minutes but do not set records, skew league leaders, etc.

Great news.

Better Shooters: We will be increasing the efficiency of longer-range jump shots

Here I am a bit worried. The modification in itself is good. But outside players
- do already train faster.
- have a higher market value.
- are released much less with free agents (due to the salary threshold).
Hope that altogether the game balance is still preserved!

Injuries: We will decrease the length of all injuries generated by the game engine; you will approximately find that all injuries that currently are X weeks will now be of a length so that the player will miss approximately X league games.

Veeeery good :)
I really like the swap from weeks to league games in injury length.

New Draft Procedure: This really deserves its own news, and will get one in a few weeks when we're ready to release the final version. The current draft procedure will be overhauled an...
.
I hope it will be possible to follow it 'live' :)))

This Post:
00
18659.19 in reply to 18659.10
Date: 3/8/2008 5:45:53 AM
Overall Posts Rated:
744744
Charles needs to finish his sentence here. The suspense is killing me.


Now he's been drinking:

Yes, we're we are the news post got cut off.


(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
18659.20 in reply to 18659.19
Date: 3/8/2008 6:08:47 AM
Overall Posts Rated:
88
The news says:

These changes will take place starting with the Thursday games after the all-star break, so that anybody who is not still in the tournament can use a scrimmage to see how they work.


does it mean they only apply for scrimmages, or also for league games?
what confused me was the sentence saying that those who are not in the tournament would be able to see it. Does it mean that those in the tournament wouldn't see it until they're out, or only have to wait for Saturday's/Sunday's league match.

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