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Mentor/Buddy please.

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This Post:
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200647.10 in reply to 200647.8
Date: 11/25/2011 11:36:16 AM
Overall Posts Rated:
44
Ok guys.

Having a few problems with training.

I have been following a training plan for my star player Andy Quite. I got him a couple of pops in passing and then the plan was for me just to rotate between JS, JR & OD, (he's a PG).

Now last week was the 1st JS week so he popped in JS as expected, (as did 2 others). The question I have is that one of my average players popped in JR rather than JS. Is this just because some training areas have a cross-over effect into other training areas and because he was at a low level it was enough to pop him?

I'm just a bit concerned that i am doing something wrong.

This week I am moving onto JR and other than Andy Quite, what I am trying to do is even out a few players who might be lacking in that area. (so poor JR in a position that needs JR). The problem here is that's exactly what I was trying to do last week. The player that popped in JR didn't need a pop in that at all, but I was really keen for him to pop in JS. That it worked in reverse has made him even more unbalanced. :(

Now I know that I am only a new team and as such I have many players like this. It's not a huge deal because I am only now starting to get to grips with the game, (and especially training), but I really don't want to me making things worse. Was I just unlucky that McCleary popped in JR rather than JS, or is there something I am doing wrong. McCleary obviously will NOT be getting trained this week now that I have rotated onto JR.

Thanks in advance and apologies if the above is a bit muddled.

ps Andy Quite (19583249) now looks like this.

Jump Shot: prominent↑(10) Jump Range: strong(8)
Outside Def.: prominent(10) Handling: proficient(9)
Driving: strong(8) Passing: proficient(9)
Inside Shot: average(6) Inside Def.: average(6)
Rebounding: respectable(7) Shot Blocking: strong(8)
Stamina: proficient(9) Free Throw: inept(4)
Experience: pitiful(2)

Last edited by Nutinvah at 11/25/2011 11:40:14 AM

This Post:
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200647.11 in reply to 200647.10
Date: 11/26/2011 8:26:19 AM
Overall Posts Rated:
1313
Hi

Yeah JS has a minor effect on JR, HA and DR and then of course there is also an small percentage going to one of your weakest stats if you are training a primary.

Training JR also teaches JS, HA, DR

Info on training secondaries

http://www.buzzerbeater.com/community/forum/read.aspx?thread=78242&m=1

You may be able to set a more concise training schedule if you take in to account when a secondary is about to pop.

This Post:
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200647.12 in reply to 200647.11
Date: 11/28/2011 2:30:45 AM
Overall Posts Rated:
8989
i would focus on Quite getting the training he needs and using your other trainees to sponge up the remaining minutes. (Ideally in weeks where you one position train, 3 trainess @ 48 mins, or in weeks where you two position train like for JS then up to 6 at 48 mins).

if your other trainees get unexpected side pops this is a good thing not a bad thing!
On JR, my view is that getting a player up to sensational or tremendous is perfect. Above that is the realm of pure SGs and a debate whether the extra JS costs more than it is worth.
Plus JR is quite slow to increase so there are ways to make JS catch up and overtake JR if that is what you are worried about.

i doubt that you will make them any more unbalanced because you will be giving quite, and therefore your other trainees, a fairly balanced schedule of training.

so keep up the good work and dont worry too much about those bonus pops. just enjoy them as they are not that common.

:)

From: Nutinvah

This Post:
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200647.13 in reply to 200647.12
Date: 11/30/2011 4:39:49 AM
Overall Posts Rated:
44
Thanks guys.

I was getting a bit confused with Gameshape, (but at least I understand now). I thought that you needed to get as close to 48 minutes as possible but by going over by the least possible. Instead now I know that there is a window of 48-72 mins which I need to hit. That makes much more sense.

Yeah Quite is the priority at the moment and I am really just making a bit of a hash of the others I think. There does seem to be improvement within the team though so maybe I am somehow blundering in the right direction. Just had a decent little win against a team with 6 players with a higher wage than my highest wage, (so quite chuffed).

Gameshape does seem to be a factor in that recent win, (but also Enthusiasm which is still a bit of a grey area).

Slowly but surely getting there I think.

From: Fluff

This Post:
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200647.14 in reply to 200647.13
Date: 11/30/2011 6:47:23 AM
Overall Posts Rated:
8989
You are definitely going in the right direction. Id aim for 60-72 minutes, but 48 is fine as a minimum.
Perhaps when you finish this seasonthink about setting some goals for your team. Perhaps a financial goal, an arena goal , league position, cup round, buying a certain wage player at a certain position. You can balance them up and se if they make sense. Then go for it :) before you know it you ll be winning more, making more money and will be in the EBL! Ok well one step at a time...

From: Nutinvah

This Post:
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200647.15 in reply to 200647.14
Date: 12/2/2011 3:25:23 PM
Overall Posts Rated:
44
Yeah thanks Fluff.

I have already set myself a few targets for this season, (quite a few actually), and I have hit some already.

I have a new question now I'm afraid though.

This week I should be training in OD but I'm not sure what area covers this and I can't find it in the help guide, (but am still looking). I am guessing it is either shot blocking or pressure maybe. Can anyone shed some light on this before next week.

Thanks in advance.

[Edit]

Cancel that. Just found it and it's pressure. Ok. Something else learned then.

Last edited by Nutinvah at 12/2/2011 3:27:41 PM

This Post:
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200647.16 in reply to 200647.15
Date: 12/19/2011 9:36:32 AM
Overall Posts Rated:
44
Hi guys. Sorry to bug you but I have another couple of questions.

This week is All Star week so there are obviously only 2 games rather than the normal 3.

I know that this impacts on training and I plan on swapping to either Free Throws or Stamina for this week only. Is that sensible?

The other thing is Gameshape. How does only 2 games impact upon that and if Quite plays in the All Star game, (he did last year), then will that be counted towards his game time? At the moment my gameshape is much improved with only 1 problem player and he is a recent signing. I am planning to just rotate all starters to Backups and then the Reserves will just have to deal with it. Any other suggestions?

Lastly, how does the voting for the All Star results work? At the moment the PG voting is as follows.

Great 8
Point Guard
Player Votes
Ken McMillan 45191
Átila Godinho 21579
Julián Bustos 10377
Andy Guite 3362


This Post:
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200647.17 in reply to 200647.16
Date: 12/19/2011 9:53:52 PM
Overall Posts Rated:
1313
I normally train stamina or FT this week, but if you are in the early ages of training player i have say go for the one position training which will allow you to still keep your gs for your starters and take advantage of the quicker speed factor for a rookie, i dont think the all star game counts in terms of gs minutes, U21 games dont count towards GS.

The top two players make the team, in this case Mcmillan and Godinho.

This Post:
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200647.18 in reply to 200647.17
Date: 12/19/2011 9:56:10 PM
Overall Posts Rated:
1313
The all star roster is available now for your league

From: Fluff

This Post:
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200647.19 in reply to 200647.16
Date: 12/20/2011 8:43:34 AM
Overall Posts Rated:
8989
team training is a common choice in allstar weeks for teams that are not still in the cup.
In addition you could one position train your top two trainees (one in each game), or two position your three trainees and any other one that is fairly young (you might get lucky!)
For example this week i am one position training at PG. I will either train pressure or passing 2 of my 3 trainees.
I was considering doing 2 position passing (PG/SG) becaus you still get good improvement at passing in 2 position and that would do 4 of my guys.

As far as GS is concerned i think we all just have to manage as best we can.

A good solution would be to try to keep your starter players GS up (so play them 55-70 mins) and then as many of your other players at 48 or slightly above. Obviously across two games you are very restricted in the minutes you can distribute, but i guess the GS of your starters is more important than backups because they spend more time on court in league games.

the allstar game call ups can be a bit of a joke sometimes, but generally speaking the best players get called up.
Always an exciting game to watch as theres an infomral agreement between the coaches before the game starts that noone will play any defence!!

allstar game minutes do not count towards GS or training or anything - its just a bit of fun.

From: Nutinvah

This Post:
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200647.20 in reply to 200647.19
Date: 12/20/2011 4:11:52 PM
Overall Posts Rated:
44
Thanks Adz & Fluff.

My training is a bit complicated at the moment, (some would say it's a shambles), but I think I will benefit most from team training so thanks anyway for the advice.

As for gameshape, ok. At least I know what to expect so will have to make a decision before game 2.

One last question, (and this is a bit embarrassing), but how do I physically get to watch the All Star game. There is no link to click on on my own fixtures and if I go to league and All Star Week then there doesn't seem to be a link there either, or will that page actually become the game page?

Sorry if I have missed something obvious. lol

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