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Suggestions > Adding competativeness using hard and soft caps

Adding competativeness using hard and soft caps (thread closed)

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200771.10 in reply to 200771.8
Date: 11/2/2011 8:19:57 AM
Overall Posts Rated:
105105
With regards to the cap, i dont think it would actually fix anything in the game. It would change how the game is played, and is probably just an alternative mechanism for implemtation of the game.
So - thinking out loud, how can it benefit the game? .... more cash in ones pocket? limitations on what players you could buy therefore mildly affecting the transfer market (ie: less buyers = prices go down)..... Top teams in a league would all be very equal? maybe too equal? it would make it harder for a lower division team to build a team ready for the next division..... It would add an interesting management element to the game i have to admit. ... i think it needs a workshop. To the pub I say.
Which pub - yours or mine? :+)

Yes, (as already written) this specific suggestion is something that is more to think about than something I'm fully believe at.
I do believe that it might be something that the BB can benefit from (but changes to the current definitions of this suggestion are, with a high possibility, needed to be refactored.

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200771.11 in reply to 200771.8
Date: 11/2/2011 9:51:54 AM
Overall Posts Rated:
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With regards to the cap, i dont think it would actually fix anything in the game. It would change how the game is played, and is probably just an alternative mechanism for implemtation of the game.


Thats the thing. Its a whole concept change on how the game is to be played. This essentially makes financial management a lot less important.

So - thinking out loud, how can it benefit the game? .... more cash in ones pocket?


Whats the point of having more cash if you can't spend it? What if you stockpile millions over seasons and be told you are not allowed to spend it? Then whats the point of trying to make money in the first place?

All this achieves is that it makes the league a lot more equal and gives teams in 8th a chance of knocking off 1st. But why?? Managing finances is one of the challenges of a management game. Imposing a cap will simply kill off the financial challenge of running a team and make the tactical decisions of game tactics a lot more important. Sure its part of the game but if all you care about is basketball tactics then you are playing a coaching game and not a club management game


This Post:
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200771.12 in reply to 200771.11
Date: 11/2/2011 10:33:46 AM
Overall Posts Rated:
105105
With regards to the cap, i dont think it would actually fix anything in the game. It would change how the game is played, and is probably just an alternative mechanism for implemtation of the game.


Thats the thing. Its a whole concept change on how the game is to be played. This essentially makes financial management a lot less important.
And make it more BB managing - tactics, line-ups, etc.

So - thinking out loud, how can it benefit the game? .... more cash in ones pocket?


Whats the point of having more cash if you can't spend it? What if you stockpile millions over seasons and be told you are not allowed to spend it? Then whats the point of trying to make money in the first place?

All this achieves is that it makes the league a lot more equal and gives teams in 8th a chance of knocking off 1st. But why?? Managing finances is one of the challenges of a management game. Imposing a cap will simply kill off the financial challenge of running a team and make the tactical decisions of game tactics a lot more important. Sure its part of the game but if all you care about is basketball tactics then you are playing a coaching game and not a club management game
Look what is happening in the NBA. I will say that it works their fine.

And still, I'm not sure whether it is a good suggestion for BB-game...

Last edited by Pini פיני at 11/2/2011 10:34:20 AM

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200771.13 in reply to 200771.12
Date: 11/2/2011 10:46:05 AM
Overall Posts Rated:
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And make it more BB managing - tactics, line-ups, etc.


But this is a club management game. If you only want to manage the basketball side of things then play a coaching game instead.

Look what is happening in the NBA. I will say that it works their fine.


The NBA is not fine here. In the NBA big market teams like LA have the ability to make more money (and hence spend more) than the small market teams.

In BB, all teams in the league have the same capacity to make the same amount of money.

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200771.14 in reply to 200771.13
Date: 11/2/2011 10:57:16 AM
Overall Posts Rated:
105105
And make it more BB managing - tactics, line-ups, etc.


But this is a club management game. If you only want to manage the basketball side of things then play a coaching game instead
It does not make it only about BB managing.
It is the other way around. Current game is mostly about economy managing, and this is not the purpose of it.
You can go play monopoly if you wish to.

Look what is happening in the NBA. I will say that it works their fine.


The NBA is not fine here. In the NBA big market teams like LA have the ability to make more money (and hence spend more) than the small market teams.

In BB, all teams in the league have the same capacity to make the same amount of money.

Big market in BB is upon Arena-size. Each team can choose in what to invest more - Arena or current Roster.

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200771.15 in reply to 200771.14
Date: 11/2/2011 11:22:28 AM
Overall Posts Rated:
237237
It does not make it only about BB managing.
It is the other way around. Current game is mostly about economy managing, and this is not the purpose of it.
You can go play monopoly if you wish to.


But how are you to sustain a club if you do not run the finances? Every club needs finances to survive. If there is no money there is no club and there is no basketball.
You can just go play basketball too if you want to. Don't manage a club. Just play ball

Big market in BB is upon Arena-size. Each team can choose in what to invest more - Arena or current Roster.


There is a arena cap at 20,000 seats.

There is also a decision by the manager on whether they want to invest in arena or roster. Hence the capacity is there for all teams to be of a equal footing. Just because you want to focus on roster rather than arena or vice versa does not make the need for a salary cap. It is your decision whether you want to focus on a win now (roster) or a win later (arena) strategy. Market has nothing to do with it.

This Post:
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200771.16 in reply to 200771.15
Date: 11/2/2011 11:33:06 AM
Overall Posts Rated:
105105
It does not make it only about BB managing.
It is the other way around. Current game is mostly about economy managing, and this is not the purpose of it.
You can go play monopoly if you wish to.


But how are you to sustain a club if you do not run the finances? Every club needs finances to survive. If there is no money there is no club and there is no basketball.
You can just go play basketball too if you want to. Don't manage a club. Just play ball

Did I suggest removing the economy altogether? No I didn't.
Does BB managing is more about BB and less about Economy? Yes it is.

Big market in BB is upon Arena-size. Each team can choose in what to invest more - Arena or current Roster.


There is a arena cap at 20,000 seats.

There is also a decision by the manager on whether they want to invest in arena or roster. Hence the capacity is there for all teams to be of a equal footing. Just because you want to focus on roster rather than arena or vice versa does not make the need for a salary cap. It is your decision whether you want to focus on a win now (roster) or a win later (arena) strategy. Market has nothing to do with it.
Market size, at the end, is about income (Merchandising and Arena).

This Post:
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200771.17 in reply to 200771.12
Date: 11/2/2011 12:38:20 PM
Overall Posts Rated:
959959
With regards to the cap, i dont think it would actually fix anything in the game. It would change how the game is played, and is probably just an alternative mechanism for implemtation of the game.



Thats the thing. Its a whole concept change on how the game is to be played. This essentially makes financial management a lot less important.

And make it more BB managing - tactics, line-ups, etc.


i think you won't reach that with hardcaps, cause then being active on the TL even get more important. Players who are salary efficient, for one league have toi few main skill in the next one, so you need to find replacement for then under the new cap. If you promote or train your player to much, you get over the cap, and have to sell.

But changing leagues with your suggestion will, lead to rebuild to keep up with etablished teams working close to the cap already - without a possible preparation time before.

This Post:
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200771.18 in reply to 200771.15
Date: 11/2/2011 9:40:03 PM
Overall Posts Rated:
766766
There is a arena cap at 20,000 seats.


This means that the arena currently acts as a quasi-psuedo salary cap.

If Arena size roughly equals income stream, then you only ever going to be able to have a team that supports 20,000 seats (of course, throw in price differentials in seats, but ignore that for the time being)

So - 20,000 seats = $X income which only leaves $Y to spend on salary.

Sooooooooo. If you REALLY wanted to implement some kind of cap, you could just cap the arena size based on Division.
Div I - 20,000 cap
Div II - 17,000 cap
Div III - 12,000 cap
etc
etc.
Then it would be up to the player to manage his arena prices and profit after wages.
If Div I teams all had an arena of size 20,000, then essentially, they are already operating under this kind of cap-management system.




This Post:
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200771.19 in reply to 200771.18
Date: 11/2/2011 9:59:11 PM
Overall Posts Rated:
237237
Thats what I've been saying all along. The fact that there is a soft cap in attendance at 20,000 seats means there is a limit on how much you can make.

Sooooooooo. If you REALLY wanted to implement some kind of cap, you could just cap the arena size based on Division.
Div I - 20,000 cap
Div II - 17,000 cap
Div III - 12,000 cap
etc
etc.


You don't even need that as it is already built into the game. As a simple example and random figures used to illustrate my point, you can have a 20,000 arena in D2 but you won't be able to sell all the seats out at $18 whereas if you are in D1, you would be able to.

So simply being in a higher league ensures you have more income and you as the manager need to manage your prices to ensure you try to max out your arena.


This Post:
00
200771.20 in reply to 200771.19
Date: 11/3/2011 12:04:33 AM
Overall Posts Rated:
766766
Is there another thread/GM answer/section game manual that confirm this? This is new to me, i just wanna do more research on it.

I just noticed Zyler who is in my league has an arena size of 21520, so im assuming the 20,000 you referred to is the bleechers limit. So im curious now, is there somewhere where the limits are documented officially? Or is this just a known fact?

If im understanding correctly your second point there, what your saying is in lower divisions, its harder to sell more expensive tickets? Is this purely driven by the division? Or is it more driven by the fact that lower division teams may not have as good a PR manager, nor as good a players?
eg: If i had the BEST pr manager, and I had a DIV I competitive roster, aside from going broke, shouldn't I be able to sell just as many seats in Div III as compared to Div I, (assume same prices) Or, as you are suggesting, is there a hidden "Divisional effect on ticket sales" component in the game?

Which, if that is the case, then again, im curious, if you know of this being discussed, let me know so i can search the forums for it. its good info, thanks for that.




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