An old player is to face a major drop of skills. [This must be added also for injured players]
An old player is to face a major drop of skills. [This must be added also for injured players]CrazyEye:i never say make it slower, i just say make the decline constant. So the older player will decline with the same speed then before.
i never say make it slower, i just say make the decline constant. So the older player will decline with the same speed then before.
An old player is to face a major drop of skills. [This must be added also for injured players]CrazyEye:i never say make it slower, i just say make the decline constant. So the older player will decline with the same speed then before.I've verified how many 30+ players you have, and found out you have 6 of those out of 13 palyers in your roster. This is a fact. What does it proves? I'll let other to understand for their own.Not all players are being trained as fast as others and the same is true the other way around. Different players are getting worse with different speeds, and that speed is not constant.
I like randomness in skilldowns. But I think there should be a limit in both skill increase and skill decrease. This could be easily accomplished: just limit the effect of training to 1.0 (e.g. 8.5 to 9.5) so there will be no more double pops and do the same with skilldowns: max. skilldown is 1.0, so no more double or triple downs.
If there is randomness in skill drops, then it would be nice if they had randomness in skill pops as well :D
An old player is to face a major drop of skills. [This must be added also for injured players]Career threatening injuries would be fun. Buy a superstar and suddenly he gets hit by a flagrant foul in a game and he becomes deformed and has to end his career XD