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(Newb) 2nd half season plan

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234691.10 in reply to 234691.8
Date: 1/15/2013 9:51:27 AM
Overall Posts Rated:
102102
The fire all but 3 players tactic is to exploit the fact that as a new team you have no salary floor. If your roster cost 10k and you make 50k in TV money and you can make a good deal of money quickly.

I personally don't like that plan because one can make a good deal of money training players and selling them but to each their own.

Personally I'd focus on things I control. I would train up some guys, maybe find a 3k+ Allstar trainee as a 3rd trainee and would start building up my arena. These are the sources of economy that you have the most control over... if you train highly sought after players; you can make quick, easy money. If you build your arena well and set your prices well then you will have a source of income for years to come.

This Post:
33
234691.13 in reply to 234691.7
Date: 1/15/2013 11:27:17 AM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
716716
Second Team:
Canada Purple Haze BC
Trainees will always be more salary efficient than any other players
especially from the start of a season
as they pop, they obviously perform better...at the same salary
at the same time, their worth on the TL increases

This Post:
11
234691.15 in reply to 234691.8
Date: 1/15/2013 12:30:49 PM
Overall Posts Rated:
7878
First off, don't fire all but three players, and dont dress three players per game. It's really just a disrespectful way to play the game. Second, while i wouldn't immediately hire a level 4 trainer in your situation, i think it's important that i point out two things to you: Potential and Trainers.

The potential of a player does not have any bearing on whether or not they will be an effective player for you in D.V or D.IV in the US. Potential merely explains to you the point in which your players will not be training effectively anymore. There is a massive help thread stickied, and on page 3 or 4 it tells you what each potential caps at salary wise. In addition, there is a training simulator which can give you an idea of what a lvl 4 thru lvl 6 trainer can do for you.

The trainer that one has does not affect whether or not a player can reach his capped status. What the trainer does is he can improve a player faster at a higher level. The reason why Alloy doesn't value this is because he doesn't see time as a value of money on trainees. However, many times people train 2-3 guys and have issues remaining competitive, starting sometimes in D.IV. If i can buy a level 3 trainer and spend only 6-7k more but win more games while training and thus bring in more fans, I can make the 6.5k weekly investment pay itself off. I think in your case, it's still worthwhile to get a level 2 trainer immediately as it's such a salary efficient move for the amount of speed you get out of training. If you got overzealous and picked up a level 5 or greater trainer, i'd go ahead and cut them after friday's training.

On your team, the only trainee i see right now worth it is Ade Casper. I have no way of knowing what he has so i can't really tell you if he is truly worth it. The guy you purchased from Hong Kong doesn't have the potential to be a good trainee target. A rule of thumb for me to evaluate talent is to count the skills. each rating of each skill has a number association. If you add up the 10 skills (dont count stam/ft), 47 is a good number for a starting 18 year old at the beginning of a season. Your player is certainly good at some of the guard positions (Casper) given his high salary, but might still have flaws that make him a less than stellar trainee. The 18 year old Allstar is close, but long term i dont think training a big and small is what you'd want to start with. the 21 year old MVP has likely missed roughly 35 pops minimum, but the MVP might still get buyers, so i would list him.

I would probably keep my roster close to 10-11, and learn how to manage game shape. Players play better or worse than their salaries based on how good of shape they are in, which is based on the minutes played between saturday and thursday of the previous week. The goal is to keep your primary players at an 8 or 9 GS as much as possible, and hopefully keep backup players at a 7 or better for the most part. I suggest when we get to three games a week next week (2 league, 1 scrim that you should always schedule), you should try to manage your starters to hit under 70 minutes per week, but above 48. Usually it's a start and two backup+mopup, 2 starts, or all 3 spots and then a backup role in one of the remaining two games that nets you pretty close to your minutes you need.

If you need any more help, you can pm me or sign up for the offsite and get on the USA chat (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/). I'm on there quite often too.

This Post:
11
234691.16 in reply to 234691.15
Date: 1/15/2013 1:07:40 PM
Overall Posts Rated:
22
Thanks furious. I registered at the site and BB-Mailed Coco. I should be on there soon.

Ade's totals are at 53, and pretty balanced:
JS JR OD HD DR PS IS ID RB SB
7 4 4 6 6 7 2 5 6 6

i picked up a Level 4 trainer.

Honestly, the Newbie Guide on this help forum is really helpful, but it seems there are a few things that it says go ahead and get (trainer, doctor, PR manager) that maybe others don't agree with. Overall, i feel comfortable about where to go for the rest of the season now. We'll see.

This Post:
00
234691.18 in reply to 234691.16
Date: 1/15/2013 2:11:30 PM
Overall Posts Rated:
7878
For future reference, try to set it up as follows:

7/4/4/6/6/7 2/5/6/6

If you decide to sell him, which is one decision to make, he will go for quite a bit of money. Since you probably want to train him after picking up a level 4 trainer, heres a bit of a guide of what i personally would do with this play. Please note, i said I personally. It may not be very fast.

For the remaining 7 weeks (assuming you have scheduled a scrim this week):

Jump Shot @ SF/PF for 7 weeks.

Reasoning Why

Jump Shot @ SF/PF for 7 weeks will do two things for this player. It will get him some offense on the jumpers, and it will get him some much need inside shooting. The difference between IS training and JS training in terms of their impact on IS is marginal at best on such a short player. the ID boost that Is provides is not particularly awe inspiring for you right now, you can find other more impactful ways to boost it. The BIGGEST reason i like this training method though is for the fact that handling doesn't move much at all except by random chance. The last thing you really want right now is to inflate this players HA. at 12 HA, which it might eventually get to after you train OD, PA, and DR, the salary and cap punishment becomes a little rough for what it's actually worth. You can train past 12 later and it will benefit the player, but i try to save that for the end as i like building up OD, PA, DR, IS, & JS before that.

I'll explain to you that the 2 he has in IS may not be a 2. It might be a 2.9, it might be a 2.4, it might be a 2.6, it might be a 2.0. Depending on where it is, you'll either get to 4 IS or 5 IS, and it might change how you do things starting next season.

I'll shoot you a PM if you want a more detailed training and team based strategy, but this should get you started.

This Post:
00
234691.19 in reply to 234691.18
Date: 1/15/2013 8:14:13 PM
Overall Posts Rated:
6363
JS SF/PF does not train JR at all and trains JS slower compared to JS guards or wingmen. Most trainers would therefore advise you against training it. True, it trains some IS, but it's better to get that through 1v1 forwards or even single-position IS training at C. It's just not worth sacrificing that JS/JR. If you want to train him at SF, definitely I'd say train him in 1v1. You'll get more for your training that way.

This Post:
00
234691.20 in reply to 234691.19
Date: 1/15/2013 9:12:09 PM
Overall Posts Rated:
7878
you dont understand the purpose of SF/PF. While it's true that it doesn't help range, i don't value range past a 6-7 as being worth a lot. I value HA staying lower as far more important. OnevOne forward training will end his handling closer to a 15 if he were to full on train for the next six seasons, and would kill most of his cap room that he needs to achieve a higher OD and PA.

SF/PF on a 2 HA player would be worthless, but with guys with inflated HA's, i actually think it serves a significant purpose.

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