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This is why you're losing users

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This Post:
00
290748.10 in reply to 290748.8
Date: 11/16/2017 5:12:37 PM
Spartan 300
II.2
Overall Posts Rated:
52555255
Second Team:
Spartan Kids
So the topic is "this is why you loosing users".

They leave because they maybe get 1-2 games in their whole carer where few players make 6 PFs?

You want to say that this never happen in real life? Players are sometimes more motivated or more aggressive or in a bad mood or etc, even the best team loose sometimes again the worst or similar, in this case, they were 2 teams with a similar quality, he lost by 1p and it's not a big deal in my eyes.

His players were too aggressive this game, he had a bit of bad luck and that's it, don't quit first time you get angry, try harder!

Cheers!

This is where we hold them!
This Post:
00
290748.12 in reply to 290748.11
Date: 11/16/2017 5:32:27 PM
Spartan 300
II.2
Overall Posts Rated:
52555255
Second Team:
Spartan Kids
For example Kyle Lowry was ejected in 11 minutes a few days ago. I guess his fantasy owners were quite angry lol.
Maybe his manager will sell him or fire lol Does that mean that he make 6 PFs every game? Ofc not, but it happens, simple.

This is where we hold them!
This Post:
11
290748.17 in reply to 290748.1
Date: 11/18/2017 10:13:45 PM
Overall Posts Rated:
883883
A game scenario run 1 time - anybody could win. This is sports.
When it comes down to 1 game anything can happen.
Play multiple games, 7 game series, or 100 straight games, the higher skill/higher $ team will most often come out on top.

Take your sour grapes and make some wine.

From: Fresh24

To: aber
This Post:
11
290748.19 in reply to 290748.6
Date: 11/19/2017 6:05:46 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
284284
The problem is only in new people not joining the game.
Advertising is the key word.

Not sure if it's off-topic to consider why people are actually leaving this game considering the title of the thread, but it's more than advertising. Imo, it's the turnaround to have a capable team. If they could reduce it from the current 2.5-3 years irl to 1-1.5 years, I think a lot more teams would stick around and experiment in different builds. Before teams used to do it by daytrading, but if they would prefer it done through training, they need to speed up training. And this is from someone who spent the last 2-3 years rebuilding my team. I would happily exchange the value in my players and bank account to have a more functional game that folks can experiment around with more. And of course, keep punitive measures against hoarding money and buying a high salary team with taxes.

From: lvess

This Post:
11
290748.20 in reply to 290748.19
Date: 11/19/2017 9:13:32 PM
Delaware 87ers
II.3
Overall Posts Rated:
307307
Allow a player to be trained in any skill you want as long as they get 48 minutes of game time a week, regardless of position played. More players trained plus the ability to train players in unique builds for different systems. Problem solved.

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