I feel like you either willingly understand whatever you want from what I said or my English dont let you get my whole point.
My first claim was indeed incorrect since you proved me wrong with your data.That's because in my thought process I didnt consider searching for further data and I just presented some of the not so few examples of players that remain at their prime even during their 34th-35th year of age.
That's where I refer in my first sentence of this post:"His second claim is a game balance/strategy consideration that basically boils down to: it would be nice to have NT level players spend more time at their peak skills before drops happen. There isn't much more to his argument than that."I mean its insane to me that you get that's my only argument for my suggestion but I will quote you again my arguments and hopefully this time you understand!
b) Now the important part of this suggestion is how it will benefit us, users. First of all, it will help teams, that like to train their players and use them to succeed either this is just advancing divisions or in the top level win National Tournament, 1st Division Championship and BBB, have a wider period of success since most players complete their training at the age of 29 so their owners have only 4 seasons to compete without having to suffer from pop downs which is a realy short amount of time considering it takes 11-12 seasons to complete their players' training. Secondly, it will benefit countries with less users, having more competitive National Teams since players will be able to offer their services while they are at their peak for 3 more seasons. That being said for the seasons that weren't drafted MVP+ potential players from non-bot teams, National Teams' ability to compete with countries with more users wont be restricted. Moreover, it will be less likely for new users to get in to the trap of buying players that are experiencing pop downs and hurt their team's success without realising it. In conclusion, users that get in to some kind of a bond with the players they either draft-start training at an early age or are related to their teams' success will have more time to enjoy and take advantage of their players' peak skills.That's especially the case when essentially all changes related to players skills have gone in the direction of inflating skills. We've gotten the new buildings, the new youth trainer, the widespread adoption of elastic training all leading to increasing skills. If we reduce the age drops, then skills increase further. And yet for a player to still be "good" he'll still need to be trained even more, in order to rise above the new, inflated skill average. That's key here. And that increase in training, which takes a lot of real life time, is what is daunting for newer players. It strongly favors older, more established teams who have finished their arenas and can spend money on buildings and youth trainers. It increases the average strength between divisions, which makes the prospect of advancing up divisions more difficult.
You are vewing things very subjectively because your team is also relatively new so you are using only your point of view in order to comment on my suggestion.Older teams have finished their arenas and might have several millions aside but most of them did many mistakes that new users, which are willing to read the forums, can avoid and this way reduce the gap between the more established teams.Being able to avoid the salary floor for the first 24 weeks is also a huge advantage if used correctly.You can complete your arena in ~6 seasons and be in 1st division in a country, with enough actives users to complete 4 divisions,in ~10-12 If you devote enough time to learn the game at least at 85%.In conclusion,I think its fair for the older teams to have an advantage since this game is all about patience and they have all been exremely patient to play the game for so