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BB Global (English) > 3 fouls: your opinion

3 fouls: your opinion

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41006.10 in reply to 41006.9
Date: 8/1/2008 1:07:32 PM
Overall Posts Rated:
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OK, let me rephrase my original question (and this is for everyone, not just Charles):

At what point in time would you consider a player with 3 fouls to have transitioned from being in "foul trouble" to not? (Perhaps it's not implemented as just a switch, but as a continuous factor, though.) In my experience watching BB games, the current transition happens somewhere around mid-third-quarter.

I've been avoiding putting my own opinion on it, although you can probably guess that I think it should be earlier than mid-third-quarter.

Edit: P.S. Thanks for the info on the defensive adjustments when in foul trouble.

Last edited by Mod-oeuftete at 8/1/2008 1:08:53 PM

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41006.11 in reply to 41006.9
Date: 8/1/2008 1:24:41 PM
Overall Posts Rated:
9292
But if a player made 2 fouls in Q1, and gets back on the court without making 1 foul in Q2, will the negative effect on D be downgraded/lifted in Q3?

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41006.12 in reply to 41006.11
Date: 8/1/2008 1:30:55 PM
Overall Posts Rated:
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But if a player made 2 fouls in Q1, and gets back on the court without making 1 foul in Q2, will the negative effect on D be downgraded/lifted in Q3?


I would assume so, why wouldn't it?

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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41006.13 in reply to 41006.12
Date: 8/1/2008 1:38:46 PM
Overall Posts Rated:
9292
Maybe they didn't program BB that way?? :) But if I read Charles' post better I wouldn't have asked:

Right now when a player is in foul trouble at any point in the game (i.e., 2 fouls in the first minute is also a problem), it makes them weaker defensively, and the effect is increased substantially for their 5th foul.

2 fouls in Q3 isn't foul trouble...

Last edited by Thijs at 8/1/2008 1:39:37 PM

From: Pork

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41006.14 in reply to 41006.13
Date: 8/1/2008 1:41:19 PM
Overall Posts Rated:
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I usually notice it with 4 or 5 fouls. I don't think the point of the game is nearly as important as the total number of fouls. I think this is the point where it really makes a difference.

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41006.15 in reply to 41006.13
Date: 8/1/2008 1:41:37 PM
Overall Posts Rated:
303303
Maybe they didn't program BB that way?? But if I read Charles' post better I wouldn't have asked:

Right now when a player is in foul trouble at any point in the game (i.e., 2 fouls in the first minute is also a problem), it makes them weaker defensively, and the effect is increased substantially for their 5th foul.

2 fouls in Q3 isn't foul trouble...


I wasn't trying to rip on you for asking, it was just a reaction.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
Message deleted
This Post:
00
41006.17 in reply to 41006.16
Date: 8/1/2008 1:56:54 PM
Overall Posts Rated:
303303
See the Q at the top of the reply box?

Highlight the text you want to quote and click the Q.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
Message deleted
This Post:
00
41006.19 in reply to 41006.1
Date: 8/3/2008 1:23:03 PM
Overall Posts Rated:
1010
Every coach reacts differently on this matter, and I personally take an important player out after the 4th foul. I teach my (human) players to go into the game and find the balance of aggressivity to play effective. It depends in reality a lot on the referees and referees are very different, too. So I let my players play until their 4th foul, because I think that is the border they should be able to get to. After I normally take them out to still have them available for quarter 4. But also that depends on the score and on the tempo of the game, plus many other factors (mismatches, player qualities, opponents' tactics etc.).

For example I would not take out my best shooter if we are behind one or two points (what buzzerbeater did).

But for a machine it could be different to calculate all these details.

This Post:
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41006.20 in reply to 41006.19
Date: 8/3/2008 8:33:26 PM
Overall Posts Rated:
155155
Eventually I hope that the game has conditional orders. In another online game that I have played, you can make in-game changes based on conditional orders. You set them before the game.

So, for example, you could say play this player until he has 4 fouls and then leave him out until the 4th quarter. Or you could say play patient unless you are down by 10 pts, otherwise play run and gun.

That would eliminate this type of thing since it is really dependent on a manager's preferences.

Run of the Mill Canadian Manager
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