so we tried versions of the GE that did this.. that made the optimal decision as to whether to take an outside shot based on what kinds of shots they had gotten recently (inside or outside.. taking the 2 vs 3 points into account as well). what this resulted in was a lot of teams never taking 3 pointers. Obviously this is not a realistic strategy. What I'm going to be playing with this season is to go back to this.. but then also make it so that if you aren't taking any 3 pointers than your inside shots are going to become less effective, and vice versa. Hopefully this will create a situation where a team will take enough 3 pointers to be realistic and keep the defense honest enough, while still allowing the team to take advantage of its best option.
Now to be complete in my analysis.. there is a school of thought that says that this sort of game engine is TOO smart.. and doesn't make the user dictate what the tactics are. If the AI figures too much out for you then someone who spends a lot of time thinking about tactics and what to do isn't going to have much of an advantage over the user who doesn't think about it at all.. and that's poor for gameplay.