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BB Global (English) > What do you think of cross-training?

What do you think of cross-training?

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191983.100 in reply to 191983.85
Date: 7/29/2011 4:01:23 AM
Overall Posts Rated:
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Thank you for your advice, I cannot remember now how many times I have read the new article and everytime I read it on and on, I did it more carefully than the occasion before.

I hope you learnt good mats in class, but I am absolutely sure that you should re-read some parts of it (I am now 33, and I can tell you that it works, you should give it a go too).

If I train a given skill at a rate of 100%, and then it is reduced to 90%, that is NOT the same SPEED. 10 pops of defence in the old system equals to 9 pops in the new system. If I want to improve defence from level 4 to level 14, it equals roughly to 13 now (and I still did not take into account that it takes more time to improve a skill from 12 to 13 than it is from 4 to 5) and I will have to continue training it to 14. 10% will be allocated to other skills (some that I may never train and even unnecessary to train) so trat is a loss to some extent, that is for sure, even after reading the article for the 12th time.

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191983.101 in reply to 191983.100
Date: 7/29/2011 4:29:33 AM
Overall Posts Rated:
458458
For the average player in the game, this will result in approximately 10% slower training in their primary skill than before, and additional training in other skills approximately corresponding to that 10% loss.

There. I made it easier for you.

Last edited by somdetsfinest at 7/29/2011 4:30:07 AM

Once I scored a basket that still makes me laugh.
This Post:
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191983.102 in reply to 191983.101
Date: 7/29/2011 4:45:09 AM
Overall Posts Rated:
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I think he is talking about 10% going into skills he doesn't want to train. They are nice to have, but not a necessity.

If you train a PG for example, you want 10% to go to: JS, JR, OD, DR, HA, PA or ID. Some would want to go to IS and RB or even SB, and some not. If he's among those who doesn't want their 10% to go to IS, RB and SB, I think he has every right to complain.

Don't get me wrong, I sitll love the game and will continue playing it. It's just this change messed with my training plan, that's it. I of course will adjust, but I can't adjust two last seasons.

And please don't tell me it's been announced one season ago. Yes it was, but we didn't know anything about how it was going to work, so it's a moot point.

This Post:
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191983.103 in reply to 191983.101
Date: 7/29/2011 4:45:36 AM
Overall Posts Rated:
3232
I personally think this is a great addition.

We've seen some other discussions where some BB player can have a very high Jump Shot skill level and still be Atrocious at Free Throws. That may happen because this is a game where the previous design for skill training made it possible. But in my opinion, this is totally unrealistic.

The same goes for Inside Shot. It is just very hard to grasp for me that you can have players who score from the carpark (3-pointers) but fail to lay it in from under the basket. Sure, they might run into a Shot Blocked by a C or PF, but their skill level for Inside Shot can not be Atrocious.

This Cross Training makes the BB players more realistic. That's good. We'll still have monsters who excel at certain skills. But their other skills will be more realistically aligned to the monster-skill. Is that bad? I think it's great! It may take 10% more weeks to create that monster. Is that bad? I don't think so, but that's just my opinion.

The Buzzer is a Lie!
From: Ref
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191983.104 in reply to 191983.103
Date: 7/29/2011 4:47:34 AM
Overall Posts Rated:
1717
Crosstraining already there :D i got ID pop while training JS for guards :D

This Post:
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191983.105 in reply to 191983.101
Date: 7/29/2011 4:52:26 AM
Overall Posts Rated:
173173
Up to now we always knew what secondary skills a basic skill improves. That did not mean any loss because I knew that if I train passing for eg. that would result in some improvement in handling, and if I switch to handling training later it would pop in less time. Now, 10% randomly goes to somewhere, even to the reboundig of a shooting guard, that in my opinion very few managers will switch to in the case of a shooting guard. That is a loss. I made it clearer for you... That is never the same speed, everyone will recognize it in a very short time (starting with today's practice).

And just one more thing. Nobody can make a good lifetime training plan for players from now on, just because of what I mentioned above. If you do not know where the 10% went, and you want to switch training you will never have any idea how much secondary improvement your players have and in which skills the improvements are. You will lose a further week or two by shooting with a rifle at a blank page until you find what you were looking for. That is a slowdown effect too, and a further loss in time.


From: Koperboy

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This Post:
00
191983.106 in reply to 191983.104
Date: 7/29/2011 5:05:15 AM
Overall Posts Rated:
952952
straining already there i got ID pop while training JS for guards


This is great! Your guard will be better at defending layups

This Post:
22
191983.107 in reply to 191983.106
Date: 7/29/2011 5:20:00 AM
Overall Posts Rated:
887887
Shocking..
Users report up in Passing and ID while training FT!!

Another user reports up in Driving while training Stamina.

What the hell?

This Post:
11
191983.108 in reply to 191983.107
Date: 7/29/2011 5:24:50 AM
Overall Posts Rated:
887887
Charles said: the changes were announced and we should have been prepared.
Free throws give a passing up. Really? How could this be prepared? Those people who have made unique players spending much time and loosing games will definitely suffer now. The price of such players will go down. Ridicolous. The users with young trainees will get more advantage while the users having older trainees or capped players will not get much extra-pops.

This Post:
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191983.109 in reply to 191983.105
Date: 7/29/2011 5:27:51 AM
Overall Posts Rated:
458458
Do you think that the up-to-now secondary skills will now longer be trained?
I didn't read it that way at all. The way I interpreted the news is that everything will be exactly the same, except that primary training will be reduced by around 10% for the average guy and that 10% reduction distributed to other areas. Could be secondary skills (meaning they might now pop faster occasionally) or a third set of even more remotely related skills.

Your second point is just not true. You don't actually have any idea what the real levels of a new player are anyway and you don't have any idea of a skill that has never been trained. So that's not really much different. I don't think the 10% cross training skill is going to create many pops that will ruin careers. I might be wrong but I doubt it.

Once I scored a basket that still makes me laugh.
This Post:
00
191983.110 in reply to 191983.109
Date: 7/29/2011 6:15:16 AM
Overall Posts Rated:
887887
The way I interpreted the news is that everything will be exactly the same, except that primary training will be reduced by around 10% for the average guy and that 10% reduction distributed to other areas. Could be secondary skills (meaning they might now pop faster occasionally) or a third set of even more remotely related skills.


If the current training is not a bug - I'd say that the news post is still pretty much confusing. It could be better to say: Primary training will be reduced by 10%, and for these 10% you receive some totally random pop-up.

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