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Exhaustion in League Games

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This Post:
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314729.102 in reply to 314729.101
Date: 5/3/2022 4:55:37 AM
Folgado Lakers
IV.32
Overall Posts Rated:
43434343
Second Team:
Folgado Lakers II
Well see how many minutes a decent back up gets in an elite team. What kind of minutes are you hoping that he averages from the bench?


No idea, mate! I would like at least 11-12' per position (preferably 12-15'), meaning 20-24' for two positions in a tight game (that is, no +20 in the 4th quarter) or around 30' for three positions. I would love at least something like this for a 7-player roster:

Starter 1 (stamina 9): 37' // Backup 1 (more a PG build for example): 11'
Starter 2 (stamina 9): 36' // Backup 1: 12'
Starter 3 (stamina 9): 42' // Backup 2 (more a SF/C build for example): 6'
Starter 4 (stamina 9): 37' // Backup 2: 11'
Starter 5 (stamina 9): 38' // Backup 2: 12'

That would mean Backup 1: 23' and Backup 2: 29', for a total of 52' played between the two. In my 3 close final games in B3, the sum of the two backups was 31', 30', and 28', which means around 6' per position on average.

To sum up, IMO it wouldn't make much sense to widely implement the exhaustion changes if we do not allow backup players to play at least around 12' per position when starters have Stamina 8-9 (which is almost always in B3-NT environment).




Last edited by Darkonako at 5/3/2022 5:08:07 AM

This Post:
00
314729.104 in reply to 314729.50
Date: 5/3/2022 9:01:24 AM
Sindicato S.A.
II.1
Overall Posts Rated:
106106
There is an easy fix to this and it is a monetary fix.
More money for a BBM win. 20K just doesn't cut it. Should be 50K.
More money for a Cup win, Start with 75K for the first round and not 50K
...
Staff salaries stay the same for the whole season just like player salaries.



When I see the bids that many managers give in the auction for hiring coaches, I get the impression that BB clubs are not short of money, there is plenty of money!

Regarding the weekly salary adjustment of the staff, I think this is a great idea of the game, which adds dynamism and a little difficulty, which is good.

This Post:
00
314729.105 in reply to 314729.104
Date: 5/3/2022 9:09:51 AM
Kitakyushu
ASL
Overall Posts Rated:
12341234
If they do if for the staff, why not the players? It should be one system for both. Because you are paying salaries for both.
For example....I had a 34 yr old C with level 18 rebounding with a salary of 194K...one week later it double dropped to level 16. According to BM, that was a difference of 37K but I still paid 194K the next week. Why not have his salary drop?
One system for both. players and staff!!

This Post:
00
314729.107 in reply to 314729.106
Date: 5/3/2022 10:43:40 AM
Kitakyushu
ASL
Overall Posts Rated:
12341234
How are they different? Player salaries, staff salaries. You are paying them for doing a job.
It is the one area of the game that I thought HT did better than BB....staff!!

This Post:
00
314729.109 in reply to 314729.108
Date: 5/3/2022 6:33:56 PM
Kitakyushu
ASL
Overall Posts Rated:
12341234
Good points but I never said that the staff salaries would stay the same forever. They would change(go up) at the beginning of every season just like players. For example( level 4=5,000, level 5=7500, level 6= 10,000)

Staff member :
- salary evolves every week, always up, never down
- skillset never evolves (never ages)
- must be sold when salary is too big


You don't sell them, you fire them. I wish I could sell them.

This Post:
1111
314729.111 in reply to 314729.100
Date: 5/5/2022 6:04:30 AM
kk naprijed
II.4
Overall Posts Rated:
754754
Please restore BB to factory settings.
It was such a great game.

Last edited by tico splico at 5/5/2022 6:05:22 AM

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