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Training Simulator

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This Post:
00
229484.102 in reply to 229484.97
Date: 12/19/2013 2:04:31 PM
Overall Posts Rated:
22
I agree

This Post:
00
229484.103 in reply to 229484.94
Date: 12/26/2013 7:30:05 AM
Overall Posts Rated:
106106
I'm calling it quits in BB. But anyone who wants to adapt and update my work is welcome to it. Thanks for using my tool. I hope it was useful.


Man ! Your tool is the most helpful stuff in the BB community (with BM also).
Thanks for all your hard work and good luck in your non-BB life :°).
cheers !

This Post:
00
229484.104 in reply to 229484.103
Date: 12/28/2013 7:46:25 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Since rhyanminson isn't playing anymore, can anyone update the sheet? You can still use it by simply setting a year less, but it would be nice if anyone can update it.

This Post:
00
229484.105 in reply to 229484.94
Date: 12/29/2013 4:13:23 PM
Overall Posts Rated:
6767
First, your training simulator is fantastic, thank you for all the work you put into it.

Second, I have a question about it if you or another user could help me.

I'm using V2.6S25

From the spreadsheet:
'Although you can see past training, the simulator ignores all training before today's date. For this sheet to work properly you must update the “Player Input” sheet after each BB Training update (Friday). Leave Regimen blank for Team Training (ST, FT, GS), since the TS ignores those skills.'

On the 'Player Input' section, I used 'Set Your Lineup Option'.

Everything was working fine. After week 1, I had one player jump in JS.
So I went to player input and manually put in his new JS rating on Saturday.

The problem is everyone who trained in JS that week had their training calculator values reset to their original whole number value prior to training in week 1.

Example: The calculator had one player increasing from 6.0 to 6.31. After entering the data from another player who increased in value to 9, the other player now reads 6.0 and similar for other players as it was 2 position training.

Thanks

This Post:
00
229484.106 in reply to 229484.105
Date: 12/30/2013 8:06:59 AM
Overall Posts Rated:
32293229
First, your training simulator is fantastic, thank you for all the work you put into it.

Second, I have a question about it if you or another user could help me.

I'm using V2.6S25

From the spreadsheet:
'Although you can see past training, the simulator ignores all training before today's date. For this sheet to work properly you must update the “Player Input” sheet after each BB Training update (Friday). Leave Regimen blank for Team Training (ST, FT, GS), since the TS ignores those skills.'

On the 'Player Input' section, I used 'Set Your Lineup Option'.

Everything was working fine. After week 1, I had one player jump in JS.
So I went to player input and manually put in his new JS rating on Saturday.

The problem is everyone who trained in JS that week had their training calculator values reset to their original whole number value prior to training in week 1.

Example: The calculator had one player increasing from 6.0 to 6.31. After entering the data from another player who increased in value to 9, the other player now reads 6.0 and similar for other players as it was 2 position training.

Thanks


What's probably happening is that since the training occurred on Friday, if you didn't update your players with the sublevels calculated for that pop, it's no longer processing that. The way I generally do this is to change the date for week one of the first season back a couple of days so that the training results are updated again, and then copy the updated values in the training results section into the player input sheet's "do-it yourself" option, fix the data for early pops or predicted pops that didn't come, and then change the date back on the training calculator sheet.

This Post:
00
229484.107 in reply to 229484.106
Date: 12/30/2013 2:53:48 PM
Overall Posts Rated:
6767
Thank You

Just to be clear I understand, going forward, anytime I update a player's increase in a skill to the next whole number, I also need to update every player's value in that same skill to include 100ths of a point - example 6.31.

This Post:
11
229484.108 in reply to 229484.107
Date: 12/30/2013 2:58:32 PM
Overall Posts Rated:
32293229
Thank You

Just to be clear I understand, going forward, anytime I update a player's increase in a skill to the next whole number, I also need to update every player's value in that same skill to include 100ths of a point - example 6.31.


That would be painful but work. I just make sure that the values are all there and copy and paste them from the training results section to the input section, and then make the small number of fixes that are induced because of extra/missing pops.

This Post:
00
229484.109 in reply to 229484.108
Date: 12/30/2013 3:01:52 PM
Overall Posts Rated:
6767
Excellent - Thanks for the tip.

This Post:
00
229484.111 in reply to 229484.110
Date: 1/18/2014 6:00:38 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Maker of the sheet quit playing BB. You can manually enter your trainees age to 17

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