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BuzzerBeater Arenas

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From: CrazyEye

This Post:
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56772.104 in reply to 56772.100
Date: 2/23/2009 10:38:50 AM
Overall Posts Rated:
959959
but you also have that problem in italy, where people have 30 mio + rooster, you can't get then in short time and i would also say, that you could handle with big arena in low divisions fast to get at this level instead of keeping just investing in players.

This Post:
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56772.105 in reply to 56772.100
Date: 2/23/2009 10:40:35 AM
Overall Posts Rated:
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Wow, and just how many teams you are talking about?
- How many teams were there first 3 seasons?
- How many of them still play?
- How many of the still active teams took the right decisions back then which provided them with some extra cash and have used it to expand the stadium?

In my opinion there are a few good managers who are there from the start and made choices to develop their team within the line of the rules. No reason for any form of punishment at present.

I suspect there will be a cap for spectators to reach. It is defined by the season ticket holders.


Climbing the BB-mountain. Destination: the top.
From: brian

This Post:
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56772.106 in reply to 56772.103
Date: 2/23/2009 11:02:13 AM
Overall Posts Rated:
576576
but in my view you're making the same mistake here that many late-starting users make when they're complaining that they can't catch up with the top teams in the game. Of course they can't nor should they.Everybody has to be competitive only with the people in his league and maybe have a chance to catch the people in the next higher league.


True, but the concern I'm trying to raise is that as teams promote into the top level they will not be able to compete, or that the amount of time needed to build a team that can be reasonably competitive will be so long it won't be worth playing.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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56772.107 in reply to 56772.106
Date: 2/23/2009 11:12:52 AM
Overall Posts Rated:
9191
The rich get richer, and the gap widens by the minute. Seems this is going the same way as HT in that the ability to gain ground for even the most savvy new managers becomes nearly impossible. Is the goal to have a game where everyone has a chance to compete or is it to protect the positioning of those allready entrenched at the top? Difficult to rise to the top=great. Impossible to gain ground=Yawn.

This Post:
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56772.108 in reply to 56772.105
Date: 2/23/2009 11:14:11 AM
Overall Posts Rated:
576576
In my opinion there are a few good managers who are there from the start and made choices to develop their team within the line of the rules. No reason for any form of punishment at present.


Stated several times that I'm not advocating for a punishment on the teams that, again, made wise long term choices.

(56772.101)

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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56772.109 in reply to 56772.105
Date: 2/23/2009 11:14:12 AM
Overall Posts Rated:
3838
Good points, I agree.

This advantage for the early teams would be leveled if you play long enough, as players age and reach their skill caps. So beeing true to the game WILL give you an advantage, yes, but it's a good thing for everyone who loves BB ;) Still, in time you CAN catch up, if you have the patience for it.
But until a team reaches that level I think everyone should focus on comparing themselves to relevant teams, not the ones 3-4 div above. Afterall, a bunch of friends just starting up a team for fun can't in common sense complain that Boston Celtics has a better team and that it is unfair. A global rank would be a nice feature to measure and track your own progress.

Last edited by Svett Sleik (U21-Scout Norge) at 2/23/2009 11:14:49 AM

From: CrazyEye

This Post:
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56772.110 in reply to 56772.106
Date: 2/23/2009 11:29:06 AM
Overall Posts Rated:
959959
but in my view you're making the same mistake here that many late-starting users make when they're complaining that they can't catch up with the top teams in the game. Of course they can't nor should they.Everybody has to be competitive only with the people in his league and maybe have a chance to catch the people in the next higher league.


True, but the concern I'm trying to raise is that as teams promote into the top level they will not be able to compete, or that the amount of time needed to build a team that can be reasonably competitive will be so long it won't be worth playing.


so say why it was impossible what flying munchkins made, he invest in arena and rooster and got a big arena + strong rooster in a short time ;)

The top team will equilibrate their income with high salary players to stay competive, this balance isn't fund yet but when you look at the masses of high salary center who will be spread the next 2-3 season you will know that even a much higher income then the one from the bulls can spend easily(21yo with 150-180k salary will be there next season, and they still improve fast)

And you could make money in low leagues with a nice arena, to get the investment back and build an infrastrukture. At the end you will reach the point where you could pay those money in a nearly simililiar time, but maybe you wasn't starting that quick and succesfull.

If you look forward for high competive leagues, in this case the big difference betwenn league income must be deleted and you will have those differents also with smaller arena due higher prices ... So the relativ gap will be the same.

This Post:
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56772.111 in reply to 56772.109
Date: 2/23/2009 11:29:46 AM
Overall Posts Rated:
9191
There has to be a way to solve this issue. Coudnt there be a luxury tax on oversized arenas? For example if the biggest arena right now is 45k capacity, couldnt we say that if an arena holds over 50k you are taxed on anything over 50k? That way no one now would be punished unless they choose to go over 50k, then it isnt punishment, it is a choice to build above the cap no one has reached yet?

Just throwing ideas out there.

This Post:
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56772.112 in reply to 56772.109
Date: 2/23/2009 11:31:25 AM
Overall Posts Rated:
404404
A global rank would be a nice feature to measure and track your own progress.

yeah,but it is useless to the game.We're talking about economic questions.The problem is that,with 40k arenas,we still don't see the limits of attendence formula,and we are seeing that in TL there are troubles about teams of different countries

This Post:
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56772.113 in reply to 56772.111
Date: 2/23/2009 11:36:17 AM
Overall Posts Rated:
959959
the problems is that you can demolates your seats, even when you know you are going over the cap, you can not test it for a short time if it was good, or you don't play that succesfull anymore ...

I posted that in another thread:
But you won't have infinite arena even in future:

(26226) = income 39.425 without taxes using 83 seats
me = 32.240 using 47 seats

difference 36 seats cost 576.000$, turning point are around 80-85 games*. Now compare that with building vip places, from 10 to 15 in premier diviision, there you gt nearly instantly your money back, and have a bigger advantage against your opponent for a small price. f i play in PO becuase i could invest my money on rooster, one home games negletas the advantage of >4 games, and one away games of >2, so the actual length is probadly a bit longer then 5 season which is the average with one game per week more around 6 to 7.


I don't have those 10/15 comparision in high league, but i could tell you that the turning point for building this 5 vip was around 2 seasons, which ich nearly 1/3-/14 of the time you need for the expension in the high rate + the relative different is much higher so that the 10 to 15 step makes more different in competivity.

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