If there are more players, prices recede.
I say no, too much cash chasing too few worthwhile players is the root of the problem.
Bravo. So please go and ask that someone has a look at the free agency thresholds before it's too late. Or do you want to wait another year or two so that the people, who started training in the last couple of seasons, have fully trained players? Even lower potential players (say allstar) take around 4 seasons to train...
If prices are rising and you fear not having the money to pay them, then create the players yourself.
I say no, too much cash chasing too few worthwhile players is the root of the problem.
Too slow. When you have to change your approach to the game, you can't expect people to wait around for 1 or 2 years. I mean you can, of course, but don't expect all of them to stick around. I'm not sure that's such a great idea going forward. In general I'm not sure the unwillingness of the hardcore managers to compromise on the game being very hard, very slow and exceedingly testing on new managers (or those who need to rebuild from scratch) is a good thing for the game either (and I like the complexity of it, mind you).
If there are more players, prices recede.
I say no, too much cash chasing too few worthwhile players is the root of the problem.
Yes and in this neverending thread I haven't seen you or pretty much anybody else proposing solutions. And the only realistic solutions are changing the FA market and/or changing training and/or changing the way taxes work. Unless, of course, you'd like to see the effects of the current economy in the next 4 seasons as the cash dries up to money sinks and taxes.
Edit: solutions have been proposed, I just didn't get there yet
It's a shame that you can actually realize the root of the problem and focus so much on things incidental to the problem.I say no, too much cash chasing too few worthwhile players is the root of the problem.
Right, but you do realise the root of the problem. However, as an example, I have yet to see sale taxes mentioned anywhere as having to do with the root of the problem and the lack of supply, as you put it. I suppose it's the same way Germany had nothing to do with WW2 and Belov had nothing to do with the US being whopped in the Olympics by the Russians 40 years ago.
Edit: Mr. Glass pointed out that taxes who hit people who would otherwise willing to sell do not help the supply side
The guy who spent time training his players matters just as much as you do. And robbing him to keep prices low for you is just as wrong as it would be robbing you to keep my team afloat.
I say no, too much cash chasing too few worthwhile players is the root of the problem.
Robbing? So the price set by the market is ok sometimes, but not other times? Wow that's convenient , isn't it!? So what's the difference between you crying because prices were too low yesterday and the people who cry because prices are too high today? None. The only difference is your personal idea and other people's personal idea of what the correct prices should be.
Others, like me, observe that high inflation or deflation is generally not good for any economy, including this game's. Therefore one is as bad as the other and the developers should step in with measures to smoothen
the rate of inflation/deflation, so that we avoid situations where a 33yo player is worth 200k at the beginning of the season and 400k at the end of a season with worse skills. The same way, you should avoid that a 19yo is worth 400k at the beginning of a season and drops to 300k after being trained for 14 weeks.
Last edited by Lemonshine at 4/14/2015 9:05:28 AM