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Exhaustion in League Games

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This Post:
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314729.104 in reply to 314729.50
Date: 5/3/2022 9:01:24 AM
Sindicato S.A.
II.1
Overall Posts Rated:
106106
There is an easy fix to this and it is a monetary fix.
More money for a BBM win. 20K just doesn't cut it. Should be 50K.
More money for a Cup win, Start with 75K for the first round and not 50K
...
Staff salaries stay the same for the whole season just like player salaries.



When I see the bids that many managers give in the auction for hiring coaches, I get the impression that BB clubs are not short of money, there is plenty of money!

Regarding the weekly salary adjustment of the staff, I think this is a great idea of the game, which adds dynamism and a little difficulty, which is good.

This Post:
00
314729.105 in reply to 314729.104
Date: 5/3/2022 9:09:51 AM
Kitakyushu
ASL
Overall Posts Rated:
12341234
If they do if for the staff, why not the players? It should be one system for both. Because you are paying salaries for both.
For example....I had a 34 yr old C with level 18 rebounding with a salary of 194K...one week later it double dropped to level 16. According to BM, that was a difference of 37K but I still paid 194K the next week. Why not have his salary drop?
One system for both. players and staff!!

This Post:
00
314729.107 in reply to 314729.106
Date: 5/3/2022 10:43:40 AM
Kitakyushu
ASL
Overall Posts Rated:
12341234
How are they different? Player salaries, staff salaries. You are paying them for doing a job.
It is the one area of the game that I thought HT did better than BB....staff!!

This Post:
00
314729.109 in reply to 314729.108
Date: 5/3/2022 6:33:56 PM
Kitakyushu
ASL
Overall Posts Rated:
12341234
Good points but I never said that the staff salaries would stay the same forever. They would change(go up) at the beginning of every season just like players. For example( level 4=5,000, level 5=7500, level 6= 10,000)

Staff member :
- salary evolves every week, always up, never down
- skillset never evolves (never ages)
- must be sold when salary is too big


You don't sell them, you fire them. I wish I could sell them.

This Post:
1111
314729.111 in reply to 314729.100
Date: 5/5/2022 6:04:30 AM
kk naprijed
II.4
Overall Posts Rated:
754754
Please restore BB to factory settings.
It was such a great game.

Last edited by tico splico at 5/5/2022 6:05:22 AM

This Post:
22
314729.112 in reply to 314729.111
Date: 5/6/2022 11:03:59 AM
Overall Posts Rated:
88
In don't understand why game shape isn't rising for 3 weeks player been playing avarage 70 min and still shape is 7.
This season somethings have changed or what?

This Post:
55
314729.113 in reply to 314729.102
Date: 5/7/2022 4:19:58 AM
Folgado Lakers
IV.32
Overall Posts Rated:
43434343
Second Team:
Folgado Lakers II
First controlled try of the new Stamina changes and, to be honest, I'm quite disappointed.

Yesterday's game (119389059)

Starter 1 (stamina 9): 41' // Backup 1: 7'
Starter 2 (stamina 6): 41' // Backup 1: 7'
Starter 3 (stamina 9): 42' // Backup 1: 6'
Starter 4 (stamina 9): 41' // Backup 2: 7'
Starter 5 (stamina 10): 39' // Backup 2: 9'

Rounding up, according to the Boxscore, my two backups played 38' (21'+17') in total. My opponent, whose starters averaged stamina 5, achieved only 1' more in his subs than I did, using exactly the same configuration I used. He played fast pace and I played normal.

Last season (according to three tight B3 games)

Starter 1 (stamina 9): 43' // Backup 1: 5'
Starter 2 (stamina 9): 40' // Backup 1: 8'
Starter 3 (stamina 9): 45' // Backup 1: 3'
Starter 4 (stamina 9): 42' // Backup 2: 6'
Starter 5 (stamina 9): 42' // Backup 2: 6'

[Note that there was one stamina 9 starter more than in yesterday's game]

To sum up, in yesterday's game my backups played 38' (rounding up according to the Boxscore) while last season they used to play 30'. This means 1.5' more per position, which would be probably less as my new starter (which is stamina 6 now) increases his stamina.

In order to be coherent with the new exhaustion changes and the promotion of longer rosters, my opinion is that:

- The effect of high stamina on the total amount of minutes played should be decreased in order to allow backups to play more. It does not make much sense that in a 7-man rotation the starter with stamina 9 systematically always plays 40-42' no matter whether the backup is a beast or a mediocre player.

- Regardless of the stamina, backups should play a bit more when the game is tight.




Last edited by Darkonako at 5/7/2022 4:21:38 AM

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