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BuzzerBeater New Management

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From: tough
This Post:
22
324280.104 in reply to 324280.103
Date: 6/20/2024 6:40:16 PM
Mountain Eagles
III.1
Overall Posts Rated:
763763
Second Team:
Ric Flair Drippers
Been on the game since 2012, so I'm an OG who's learned the ways of both training, the beauty of realizing a player's potential, and also competing at the top levels.

Definitely agree that changes should be made incrementally, but also I won't complain if Marco & Staff experiment with different tactics to spice this game up a bit--I too, used to see the days of BB of 40k+ users and I wouldn't mind seeing that come into fruition again one day. I think the game has a bevy of untapped potential on the market.

Different servers may criss-cross with the overall integrity of the game, however myself and a few others wouldn't mind seeing the proposals that could be had at hand.

All I advise is just not to put all eggs in one basket, focus on improving the game play and UI/UX code within the home central server first, that way a migration and maintenance can be successfully achieved in the future. Tutorials that could be linked via youtube/videos, more game manuals, player archetypes explained, all of these can be fruitful assets that a new manager could capitalize on. Many users including myself would've benefited from this and might've seen intensive competiton sooner if known of these elements. It is important to capture new clientele to keep the game growing. Let's see what we can cook up.

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
This Post:
00
324280.106 in reply to 324280.105
Date: 6/20/2024 10:31:29 PM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
I think I was something like 55,000th in the World when I started here.

Since then the game has declined.

By most people's logic, that means I'm to blame.

Sorry everyone.

From: Bill

This Post:
33
324280.107 in reply to 324280.99
Date: 6/21/2024 3:38:55 AM
D.V.A.S.
III.11
Overall Posts Rated:
364364
Second Team:
Milano Calibro 9
New faster server name should be "Super Buzzerbeater II Turbo", for a classic retro game vibe


This Post:
11
324280.108 in reply to 324280.106
Date: 6/21/2024 4:00:28 AM
San Antonio Gladiators
IV.23
Overall Posts Rated:
99
Will this change in management help me win my league?

This Post:
55
324280.109 in reply to 324280.105
Date: 6/21/2024 7:05:32 AM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
561561
Second Team:
Mito só o da Caverna
I never experienced the 50k days. Only been here at around the 20Ks.
Can't wait for BB to hit 50k again, i know it's possible!!



The 50k happened during that moment where every household had a PC or a laptop and smartphones weren't a thing, or were still too expensive to be massified.

When smartphones became cheap and powerful enough for people to think "why do I need this huge thing called PC occuppying a whole desk in my house if I can have everything I need into this small phone?"things started going downhill with Buzzerbeater.

It wasn't an issue with Buzzerbeater itself, the game was as fine as it is today, it's just that the experience of playing BB on smartphones wasn't good and fewer and fewer people had PCs. So the app should have been developed at least 10 years before than it was. When the app was launched, the userbase finally stopped dimishing and has been very slowly growing since.



I'm a firm believer that if BB was made easily available for smartphone users circa 2012 instead of 2022 the userbase drainage would had been way less drastic. The problem isn't the "2008 feel", it never was, the problem was having to play the game via browser on smartphones.

I'm getting repetitive here, but the "2008 feel" is what makes BB special and unique and getting rid of it and trying to "modernise" it making it have a "2024 feel" could possibly be the final dagger to the game.

It doesn't mean that the code and other "non-visible" stuff shouldn't be updated and modernised. They should, of course. But games that have a "2024 feel" are all pay-to-win, they all have those stupid and obnoxious logarithmic logic that in the beginning it is easy to develop, then it starts getting slower and then it gets insanely slow and the only way is to pay to develop, they are all non-transparent in which regards the number of other players, specially when there are divisions or tiers, you always need to move up a ladder that you don't know how many steps it has nor with how many people you are competing with, and that's exactly what should be considered a crime if Buzzerbeater starts gravitating to.

Last edited by Bernspin at 6/21/2024 7:13:30 AM

From: modred

This Post:
11
324280.111 in reply to 324280.99
Date: 6/21/2024 9:08:13 AM
Myopic Marauders
III.8
Overall Posts Rated:
2424
Best of luck in balancing the entrenched player base and creating a game that will bring in some new people.

To my fellow long time users out there, alas, the glory days of the MMORPG text sim are over and we have to do the best we can.

I am heartened to hear that the current thinking is that the quicker pace game would be a new server and start from scratch. It would be interesting to me to start over but with all the tutorials and everything in line instead of having to search around to figure out how many seats to build when and what infrastructure and can we talk about automatic seat pricing? The arena seating and costs are something I would love to see automated. It goes back to the age old question is this a financial sim or a basketball tactics sim.

This Post:
11
324280.112 in reply to 324280.109
Date: 6/21/2024 10:20:52 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13911391
I don't think we have the same definition of the 2008 and 2024 feel. You can still have a clean/oldschool looking 2024 feel, but with much better UI/UX that is easy to understand and navigate. Compare it to PC games being remastered, or indie games having an oldschool look but modern gameplay. In any case, it isn't the 2008 feel that makes BB a great game for me.

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